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<ReleaseNotes xmlns="http://www.avolitesdownload.com/ReleaseNotes" xmlns:rn="http://www.avolitesdownload.com/ReleaseNotes" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.avolitesdownload.com/ReleaseNotes http://www.avolitesdownload.com/ReleaseNotes/XMLSchema_Release.xsd" Product="Pearl Expert Titan">
	<Release MajorVersion="1" MinorVersion="1" ReleaseDate="14/04/09" Details="Additional features, building on version 1.0">
		<UpgradeProcedures>
			<PreviousVersion Release="Any version">
				<Procedure>
					Please ensure you save and backup your shows before attempting to upgrade any software. Upgrading from any version (including 1.1 Beta) requires the running of a Pearl Expert Titan 1.1 Recovery Disk. You can download the latest Pearl Expert Titan Recovery Disk image and instructions from
					<Link>
						<Url>http://www.avolitesdownload.com</Url>
						<Text>Avolites download</Text>
					</Link>.
				</Procedure>
			</PreviousVersion>
		</UpgradeProcedures>
		<NewFeatures>
			<Feature>
				<Summary>Tap (twice) to set chase tempo</Summary>
				<Detail>In run mode you can use the tap tempo option in the root menu to set the chase step time. The time will be set to the time between each button press. If after 5 seconds you do not make a second button press then the time will not be assigned. This option only appears when you have a connected chase and only updates the speed for the connected chase. You can also access this feature on a blue or grey handle button by selecting the tap tempo option in key profiles.</Detail>
			</Feature>
			<Feature>
				<Summary>Hold Shift to speed up wheels</Summary>
				<Detail>Holding down the Avo shift key, causes the wheels to go into fast mode. When in this mode a single rotation of the wheel will always be the complete range of the item you are controlling. So if while moving the Pan wheel you hold down shift the fixture will make a complete pan movement between end stops in one rotation of the wheel.</Detail>
			</Feature>
			<Feature>
				<Summary>Patch multiple dimmers to a single handle</Summary>
				<Detail>You can patch multiple dimmer channels to a single fixture handle. This is done by patching another dimmer over the top of an existing dimmer. You can tell that the dimmer has been patched because the DMX address will increment. This allows you to control two dimmer channels with the same handle so that every time you change the intensity of that handle it will modify both dimmer channels.</Detail>
			</Feature>
			<Feature>
				<Summary>Key/Handle profiles and Run Modes</Summary>
				<Detail>The standard Run Mode Normal and Run Mode Takeover have been added to this version but also extended to give you extra flexibility and control. As with previous Pearls you have the option of switching between two run modes. This is done while the key switch is set to run and by selecting [Select Profile] in the root menu. A quick method of switching between modes is by toggling [Switch Profile To {profile name}], this will switch to the previously selected profile. You can also create your own profiles selecting [Key Profiles] in the system menu. This gives you the ability to customise what happens when a particular handle key is pressed for a fixture or playback. Once you have created your own profile, this will be added to the list of possible profiles in run mode.</Detail>
			</Feature>
			<Feature>
				<Summary>Numeric palette selection</Summary>
				<Detail>You can now select a palette by typing in the palette number on the numeric keypad and selecting [Apply Palette]. You will notice that if you enter the number of a palette that does not exist, a little warning symbol appears next to [Apply Palette].</Detail>
			</Feature>
			<Feature>
				<Summary>Highlight attributes that are in the programmer in the wheel view</Summary>
				<Detail>When an attribute in the programmer is displayed in the wheel view, the attribute will be highlighted to indicate it is in the programmer. This provides a quick way to see if attributes are in the programmer or not.</Detail>
			</Feature>
			<Feature>
				<Summary>Enable or disable AutoSave in disk menu</Summary>
				<Detail>When you go into the disk menu and select [Auto Save] you have the option to enable or disable the auto save by toggling [Auto Save]. You can also set the frequency with which the auto save will occur by changing the [Duration]. It is advisable that during programming you have auto save enabled to prevent you loosing your show if a power failure occurs. When running your show you should have auto save disabled as it could effect the performance of the console or cause momentary pauses.</Detail>
			</Feature>
			<Feature>
				<Summary>Playback Options</Summary>
				<Detail>You can now set options for the different playback types. To change the playback options you need to select [Playback Options] in the root menu and then select the playback you want to change. While in this menu you can select any other playback to start editing that playback. The option are: Memory - Release Mask, Shape Size, Shape Speed, Curve; Chase - Loop / Stop on Final Cue, Play Direction, Cues Linked, Renumber Cues. The release mask allows you to set which attributes will be released to their default state when the playback is killed. You can also set this using the Attribute bank keys. The curve defines how the attribute values will change when the playback is faded in.</Detail>
			</Feature>
			<Feature>
				<Summary>Individual fixture attribute times</Summary>
				<Detail>You can now set different attribute times for each fixture in a cue. To change the times on a specific fixture you first need to edit times on the cue so select [Edit Times] and the playback you want to edit. You should now notice that all the fixtures in the cue are selected and the selected playback pulses. To change the fixtures you want to edit the times on simply change the selection using the handle selects. Please note that while in edit times it will only allow you to select fixtures in the current cue. Now select the attribute you wish to edit the times on using the attribute bank select keys. It is useful to also have the HUD open at this point as the current times for each fixture are shown. Pressing the [All] key in this menu will select all fixtures in the cue being edited.</Detail>
			</Feature>
			<Feature>
				<Summary>Stop and go chase with flash and swop keys</Summary>
				<Detail>You can now use the swop and flash buttons to stop and start a chase. To get this option you must enable it in Key Profiles. Turn the key to system and select [Key Profiles]. Select [Edit Profiles] and the profile you want to edit. Select [Chases] and the key you want to put the option on. Select either Go or Stop to place this item on the selected button. Now you can use this button when the profile is selected to stop and go a running chase.</Detail>
			</Feature>
			<Feature>
				<Summary>Always merge when editing a memory</Summary>
				<Detail>There is a new user setting that allows you to set whether an item is always merged when an item is being edited (you are overwriting the item). The default is for it to ask you whether you want to Merge or Replace the item. You can access the user setting by holding down the [Shift] key and selecting [User Settings]. The options are [Prompt for Merge or Replace], [Always Merge], [Palettes Always Merge].</Detail>
			</Feature>
			<Feature>
				<Summary>Merge Cue/Palette shortcut</Summary>
				<Detail>If you are editing a cue or palette by overwriting an existing cue or palette you can press the playback select key again to merge the item. This makes it quicker to edit an item than having to select [Merge] from the softkey menu.</Detail>
			</Feature>
			<Feature>
				<Summary>Change cue fixture order</Summary>
				<Detail>The fixture order of a cue determines the order in which items such as fixture overlap are applied. If a fixture is first in the order then it will be the first one to run when an overlap is applied. The order also allows you to pair fixtures by giving them the same fixture order and causing them to move together. The fixture order is set in the [Edit Times] menu of the playback. Select [Fixture Order] and then use the fixture select keys to add fixtures to the current step. Press [Next Step] to edit the next step or type in a step number to jump to a specific step number. Each time you move to a new step the fixtures in that step will be selected. Please note that a fixture can only exist in one step and must exist in a step, so you can only remove it from a step by adding it to a different step.</Detail>
			</Feature>
			<Feature>
				<Summary>Temporary chase speed</Summary>
				<Detail>When changing the speed of a connected chase you can now define whether this speed is temporary and lost when the show re-loads or permanent and is saved in the show. To set the speed adjustment to be temporary, go to the user settings menu Shift + [User Settings] and set the option to [Connected View Sets Temporary Speed] the default is [Connected View Sets Chase Speed]. From now on any changes to the chase speed on the wheels will only be saved in the show if you select [Save Temporary Speed] in the [Edit Times] menu.</Detail>
			</Feature>
			<Feature>
				<Summary>Fixture attribute fan</Summary>
				<Detail>When controlling a fixture attribute on the wheels, pressing the blue [Fan] key will cause the attribute values to fan out. The fan LED will come on to indicate you are in fan mode and pressing the key again takes you out of fan mode.</Detail>
			</Feature>
			<Feature>
				<Summary>Chase speed in seconds user option</Summary>
				<Detail>A user setting has been added to change the way chase speeds are displayed between BPM and seconds. To change the chase speed display to seconds press Shift + [User Settings] and change it to [Tempo Units Seconds] the default value is [Tempo Units Beats Per Minute (BPM)].</Detail>
			</Feature>
			<Feature>
				<Summary>View fixture patch</Summary>
				<Detail>The fixture patch view allows you to see what fixtures are patched on the console, where they are patched and at what DMX address. You can open the fixture patch view by selecting [View] followed by [Fixture Patch]. You should now be able to see a table on the LCD screen showing all your fixtures. The list of fixtures can be filtered by typing in a search term. You can also use the wheels to scroll around the list and select different fixtures. As you select a fixture its handle will be highlighted by a pulsing LED. The best part though is that you can edit virtually anything in the table. First press [Edit] to put it into edit mode and use wheels A and B to scroll to the item you want to edit. Then just simply press enter and start typing. Please note that some values are input in the following form; Handle Number: {Page}.{Index}, DMX address: {Universe}.{Address}. The last thing to mention is that you can choose which columns are displayed by selecting [Columns] and choosing which columns to hide or show.</Detail>
			</Feature>
		</NewFeatures>
		<BugsFixed>
			<Bug>
				<Summary>Unable to include all chase steps</Summary>
				<Detail>When you include a chase step it would not allow you to include all steps in the chase. The last step and the first step would display an error instead of allowing you to include the step.</Detail>
			</Bug>
			<Bug>
				<Summary>Flash/Swop does auto connect</Summary>
				<Detail>When flashing or swopping a chase the chase would not auto-connect.</Detail>
			</Bug>
			<Bug>
				<Summary>Macro menu always latches</Summary>
				<Detail>The macro menu would always return to the macro menu when running a macro rather than exiting to the root menu.</Detail>
			</Bug>
			<Bug>
				<Summary>Changing fixture page, disconnected the connected chase</Summary>
				<Detail>If you had a chase connected and moved to a different fixture page the chase would become disconnected. This has been changed so the chase remains connected.</Detail>
			</Bug>
			<Bug>
				<Summary>Edit group and palette menu does not allow you to enter a group number greater than 10</Summary>
				<Detail>If you tried to enter a numeric number in the edit group or palette menu which contained more than two digits it would prevent you from entering the second digit. This meant you could not edit numeric groups or palettes above 10.</Detail>
			</Bug>
			<Bug>
				<Summary>Merging a palette when selecting the palette by number would not work</Summary>
				<Detail>If you were editing a palette and you selected the palette by number it would appear to complete but not perform the edit.</Detail>
			</Bug>
			<Bug>
				<Summary>Shapes running across multiple shape steps would reset on every step</Summary>
				<Detail>When running the same shape across multiple chase steps instead of the shape continuing to run across all the steps it would reset the shape to the start on every step. This would mean that instead of having the shape run smoothly across all steps it judders on each step.</Detail>
			</Bug>
			<Bug>
				<Summary>Sometimes after loading a show the HUD legends would not be displayed</Summary>
				<Detail>Occasionally when you loaded a show the Head Up Display legends would not appear until you changed the fixture page.</Detail>
			</Bug>
			<Bug>
				<Summary>Poor response speed when swopping allot of playbacks at once</Summary>
				<Detail>If you where swopping allot of playbacks at once the response speed of the swop would diminish.</Detail>
			</Bug>
			<Bug>
				<Summary>Head Up Display (HUD) update from page change would cause delay in firing chases</Summary>
				<Detail>With the HUD open and after a fixture page change any chases would be blocked from firing until the HUD had updated. If you had allot of fixtures patched this could be a considerable delay.</Detail>
			</Bug>
			<Bug>
				<Summary>Clear would not remove included items</Summary>
				<Detail>After you have included a palette or cue the clear button would not clear the programmer unless you first added something else to the programmer.</Detail>
			</Bug>
			<Bug>
				<Summary>Clear stops timed palettes</Summary>
				<Detail>Pressing the clear button during the fade of a timed palette would cause the palette to stop fading. The palette now continues to the end of the fade even if you press clear.</Detail>
			</Bug>
			<Bug>
				<Summary>Chases with overlapping intensity steps jump slightly</Summary>
				<Detail>If a chase contains two steps with the same fixture at the same intensity, instead of the intensity being constant it would jump slightly.</Detail>
			</Bug>
			<Bug>
				<Summary>Preset fader does not level match with playbacks</Summary>
				<Detail>If a fixture had an intensity level from a playback and you raise the preset fader for that fixture, instead of the intensity increasing when the preset fader was higher than the playback level it jumped down to the level of the preset fader.</Detail>
			</Bug>
			<Bug>
				<Summary>Quick palettes overridden by chases</Summary>
				<Detail>If you have a chase running and you fire a quick palette the next step in the chase would override the quick palette values. It should grab control of the fixture and prevent the chase from modifying the fixture.</Detail>
			</Bug>
			<Bug>
				<Summary>When you moved a held handle the HUD would not reflect the change</Summary>
				<Detail>If you moved a playback that was held it would not update the HUD to show the playback in its new location.</Detail>
			</Bug>
			<Bug>
				<Summary>Moving an item to the same location on a different page when held did not work</Summary>
				<Detail>If you moved any item to the same handle but on a different page it would not let you move the item if the original handle was held.</Detail>
			</Bug>
			<Bug>
				<Summary>A running chase stops being held to the current page after moving</Summary>
				<Detail>If you moved a running chase the handle would stop being held and would disconnect if it was connected.</Detail>
			</Bug>
			<Bug>
				<Summary>Replacing a palette would break any links to playbacks</Summary>
				<Detail>Replacing a palette would break any links that palette had to a playback. This would mean that any playbacks containing that palette would not be updated when the palette changed.</Detail>
			</Bug>
			<Bug>
				<Summary>Exiting the patch menu with the patch key</Summary>
				<Detail>Pressing the [Patch] key in the patch menu would not exit from the menu.</Detail>
			</Bug>
			<Bug>
				<Summary>Recording steps in chases where a previous step included an intensity but the next step only includes another attribute in record by channel mode would not work</Summary>
				<Detail>A bit difficult to explain but if you record the first step of a chase with intensity at full but the next step with only colour and no intensity, when you run the chase the intensity will stay on for the second step. This only happens if you record the steps by channel.</Detail>
			</Bug>
			<Bug>
				<Summary>Setting chase speed and xfade to zero stops the chase and you can not restart</Summary>
				<Detail>Changing both the speed and xfade to zero would stop the chase and it would never restart.</Detail>
			</Bug>
			<Bug>
				<Summary>Adjusting speed and xfade of a running chase was not smooth</Summary>
				<Detail>If you changed the speed or xfade of a running chase it would cause the fades to be random and some steps to stick on while you where moving the wheels.</Detail>
			</Bug>
		</BugsFixed>
		<Improvements>
			<Improvement>
				<Summary>'Include' fixtures are highlighted</Summary>
				<Detail>When you include a cue the fixtures in that cue are highlighted with the fixture LEDs and HUD while in the include menu.</Detail>
			</Improvement>
			<Improvement>
				<Summary>Added [Append Step] to the record chase menu</Summary>
				<Detail>An [Append Step] option has been added to the record chase menu. This means that if you are recording a chase on fixture page 1 but have moved to fixture page 2 to select some fixtures you can still add a step from the softkey menu.</Detail>
			</Improvement>
			<Improvement>
				<Summary>Macros now run on fixtures selected in solo mode</Summary>
				<Detail>When you are in solo select mode from pressing next and previous fixture keys, if you run a macro it will run on the single fixture instead of the entire selection.</Detail>
			</Improvement>
			<Improvement>
				<Summary>Selection starts again when recording more than one group</Summary>
				<Detail>When recording multiple groups the selection will be reset after creating a new group. This means that if you go to select new fixtures for the next group the old fixtures will be deselected.</Detail>
			</Improvement>
			<Improvement>
				<Summary>DMX address is reset to first available address when you change the universe</Summary>
				<Detail>If you change the DMX universe when patching fixtures; it now sets the DMX address to the first available address on that universe.</Detail>
			</Improvement>
			<Improvement>
				<Summary>Connected chase view on LCD updates immediately when you change the legend of a step</Summary>
				<Detail>If you change the legend of a step that is being shown in the connected chase view on the LCD screen it now updates the legend immediately in the chase view.</Detail>
			</Improvement>
			<Improvement>
				<Summary>Load show menu now allows you to search for a show</Summary>
				<Detail>In the load show menu you can now type in the name of a show to filter the lists of show names in view. This makes it much easier to quickly find a show and load it.</Detail>
			</Improvement>
			<Improvement>
				<Summary>When patching a fixture the name of the fixture to be patched is displayed</Summary>
				<Detail>Once you have selected the fixture you want to patch it displays the name of the fixture you are patching in the prompt. This makes it easier to identify what type of fixture you are patching and whether you are patching the correct fixture.</Detail>
			</Improvement>
			<Improvement>
				<Summary>Playbacks now level match</Summary>
				<Detail>When a playback has been previously raised on a page and you are returning to that page but the playback fader has been moved it will now level match the fader before the fader gains control over the playback. This prevents the playback level suddenly jumping to the level of the fader.</Detail>
			</Improvement>
			<Improvement>
				<Summary>Edit fixture user number</Summary>
				<Detail>The ability to edit a fixtures user number has been added to the repatch fixture menu and the set legend menu. To change a fixture's user number; open the Patch menu and select [Repatch Fixture], select the handle of the fixture you want to edit and select [User Number] so the user number becomes editable. Using the numeric keypad, type in the new user number. If the user number is already in use then a warning icon will be displayed. To edit the user number of another fixture you just select that fixture. The set legend menu allows you to select a range of fixtures and edit the user number by incrementing it over the range of fixtures.</Detail>
			</Improvement>
			<Improvement>
				<Summary>Numeric and View menus are now accessible in Run mode</Summary>
				<Detail>You can now type in numeric values and perform certain functions in run mode. As well as this the view menu is also accessible in run mode.</Detail>
			</Improvement>
			<Improvement>
				<Summary>Highlight edit palette handle</Summary>
				<Detail>When you are editing a palette the LED of the handle being edited pulses to indicate which palette you are editing.</Detail>
			</Improvement>
			<Improvement>
				<Summary>Streamlining of edit palette menu</Summary>
				<Detail>The Store Palette menu has been reorganised to fit on one page. The options to set the user number and provide a legend remain the same and there is a toggle to control whether a shared or normal palette will be recorded. By default the console will work out whether a shared or normal palette is required by inspecting the contents of the programmer; if all the fixtures of the same type have the same values it will select shared, otherwise it will select normal. A magic wand icon indicates that the console has set the state automatically. If you override this selection a user icon is displayed to show it is locked in a user selected state.  The Set Mask button and the attribute bank buttons allow you to set a mask for the palette. Any attribute group not in the mask will not be recorded in the palette.  There are four options that determine what is recorded in the palette:   [Channel in Programmer] - records just fixture controls that are tagged in the programmer. [Group in Programmer] - records all the fixture controls in any attribute group that has one or more channels in the programmer. For example if Cyan is in the programmer all Colour controls will be recorded even if they are not in the programmer. (The exception is Dimmer which will not be included with the intensity group unless it is tagged). [Group in Mask] - records everything not excluded by the mask. [Mixed] - records by group for Position and Colour but by channel for all other controls.</Detail>
			</Improvement>
			<Improvement>
				<Summary>More intelligent step number suggestion when recording chases</Summary>
				<Detail>If you insert a step in a chase by typing 1.5 it will now suggest the next step as 2 instead of just incrementing by 1.</Detail>
			</Improvement>
			<Improvement>
				<Summary>Search in shape menu</Summary>
				<Detail>You can now search for a shape in the select shape menu by typing in something like Pan to show all shapes with Pan in the name.</Detail>
			</Improvement>
			<Improvement>
				<Summary>HUD highlights the item being edited</Summary>
				<Detail>When you are editing a playback and it is prompting you to merge or replace the HUD now shows the item in a different colour.</Detail>
			</Improvement>
			<Improvement>
				<Summary>Added the ability to change fixture attributes in shape menu</Summary>
				<Detail>You can now select fixtures and change attributes while you are in the shape menu. This makes it easier to tweak the shape.</Detail>
			</Improvement>
			<Improvement>
				<Summary>Recording a chase step with the same number gives you options to insert or merge</Summary>
				<Detail>When you are recording a chase, if you input a step number to record and that step number already exists then you are given the option to merge with the existing step; insert a new step or replace the existing step.</Detail>
			</Improvement>
			<Improvement>
				<Summary>Quick Palette User Setting</Summary>
				<Detail>An option to disable quick palettes has been added. To change go to Tools-&gt;User Settings and tick 'Enable Global Quick Palettes'</Detail>
				<TFSReference>13909</TFSReference>
			</Improvement>
			<Improvement>
				<Summary>Fixture Exchange</Summary>
				<Detail>The handle column has been replaced with a user number in the fixture exchange dialog box</Detail>
			</Improvement>
		</Improvements>
		<KnownIssues>
			<Issue>
				<Summary>Playback flash does not release if you change page</Summary>
				<Detail>In program mode flashing a playback and holding the flash button whilst changing to a page that has a group or palette on that button causes the playback to remain live when the flash button is released. To kill the playback move back to the page the playback resides on and press the flash button.</Detail>
				<TFSReference>13961</TFSReference>
			</Issue>
			<Issue>
				<Summary>Unfolding very large chases</Summary>
				<Detail>Unfolding very large chases of more than 200 steps of 60 fixtures starts to become slow. It is advised that large chases be split up.</Detail>
				<TFSReference>13906</TFSReference>
			</Issue>
			<Issue>
				<Summary>Clear programmer after load show</Summary>
				<Detail>After loading a show some fixtures may enter the programmer at 0 intensity. Press Clear to clear the programmer after loading a show.</Detail>
				<TFSReference>13959</TFSReference>
			</Issue>
			<Issue>
				<Summary>HUD does not always update on new or load show</Summary>
				<Detail>Occasionally the HUD may show blank after loading a large show or starting to patch a new show. If this happens change the fixture page or load a different VDU view and the HUD will refresh.</Detail>
				<TFSReference>13950</TFSReference>
			</Issue>
			<Issue>
				<Summary>After running the Recovery CD opening the patch menu is slow</Summary>
				<Detail>The very first time patch is used after running the recovery CD the patch fixture menu may not open. If this happens enter patch Dimmer then renter patch fixture.</Detail>
			</Issue>
			<Issue>
				<Summary>Repatch Crash</Summary>
				<Detail>If a patched fixture is repatched to DMX line 0 the software will crash. Do not attempt to use line 0.</Detail>
				<TFSReference>13956</TFSReference>
			</Issue>
			<Issue>
				<Summary>OFF Invert</Summary>
				<Detail>Certain attributes will have their range inverted when set to OFF. Press OFF again to invert them back to their original values.</Detail>
				<TFSReference>13708</TFSReference>
			</Issue>
			<Issue>
				<Summary>Mode 1 Intensities</Summary>
				<Detail>If the mode of a cue is changed from 1 to 0 whilst it is fired the intensity will remain on. Instead change the mode when the cue is killed.</Detail>
				<TFSReference>13160</TFSReference>
			</Issue>
			<Issue>
				<Summary>Mode 1 Intensity Fade</Summary>
				<Detail>Mode 1 cues' intensity will not work correctly with delay causing problems fading in and out.</Detail>
				<TFSReference>13161</TFSReference>
			</Issue>
			<Issue>
				<Summary>Can not save show after entering activation code</Summary>
				<Detail>After the Recovery CD has been run and an activation code has been entered Save show will not work until the console is restarted. It is very important to restart the console immediately after entering an Activation code.</Detail>
			</Issue>
		</KnownIssues>
	</Release>
	<Release MajorVersion="1" MinorVersion="2" ReleaseDate="30/07/09" Details="Additional features, building on version 1.1">
		<UpgradeProcedures>
			<PreviousVersion Release="1.1">
				<Procedure>
					Please ensure you save and backup your shows before attempting to upgrade any software. An automated upgrade path from version Pearl Expert Titan 1.1 is provided.           Upgrading from any other version requires the running of a Pearl Expert Titan 1.2 recovery disk. You can download the latest Pearl Expert Titan software from
					<Link>
						<Url>http://www.avolitesdownload.com</Url>
						<Text>Avolites download</Text>
					</Link>. Please save the software to a USB stick or other media and follow these instructions. Insert the USB stick in the console and click on the yellow 'Folder Browser' icon on main menu bar of the console. This may be hidden by other windows, so minimise them to see the toolbar. Find the setup file you saved to the USB stick double click to run it. Follow the instructions presented by the installer, taking care to read each step carefully. Once the setup completes you need to restart the console by using the power button under the arm rest on the far left. When the console restarts it should be updated to the new software, please check this by reading the version number in the panel server.
				</Procedure>
			</PreviousVersion>
		</UpgradeProcedures>
		<NewFeatures>
			<Feature>
				<Summary>Auto Connect User Option</Summary>
				<Detail>A new user option has been added to control whether a chase or cue list is automatically connected to the wheels when fired.</Detail>
			</Feature>
			<Feature>
				<Summary>LCD contrast and brightness and lamp intensity</Summary>
				<Detail>LCD contrast and brightness and lamp intensity can now be adjusted using the wheels from the System menu.</Detail>
			</Feature>
			<Feature>
				<Summary>Align fixtures</Summary>
				<Detail>You can now copy fixture attributes from one fixture to another in the programmer. Select the fixtures you wish to align, press ML MENU, Align Fixtures, set the mask to the attribute groups you want to copy and press the handle of the fixture you want to align to.</Detail>
			</Feature>
			<Feature>
				<Summary>Flip</Summary>
				<Detail>You now have the ability to flip fixtures, that is, to put them in the same position but with the opposite combination of pan and tilt. To flip one or more fixtures select them, and press ML MENU, Flip Pan and Tilt.</Detail>
			</Feature>
			<Feature>
				<Summary>Preset Palettes</Summary>
				<Detail>When you patch fixtures there is now an option to automatically create default colour, gobo and position palettes from the fixture personalities. These will be assigned to palette handles 1-30.</Detail>
			</Feature>
			<Feature>
				<Summary>Fixture intensity feedback</Summary>
				<Detail>The console now displays the current fixture intensity on the HUD and, optionally, on the handle LED.</Detail>
			</Feature>
			<Feature>
				<Summary>Numeric values for attributes</Summary>
				<Detail>If you type a numeric value in the program menu you can now assign it to an attribute which is live on the wheels. Select the fixtures, select the attribute bank, type the new value and press softkey E or F to assign it.</Detail>
			</Feature>
			<Feature>
				<Summary>Clear</Summary>
				<Detail>Clear has been enhanced with a number of new features. When you hold down the clear button you can now adjust the mask and only clear some attribute groups. There is also a menu option to clear an individual attribute. There are further options to only clear the selected fixtures and to clear the preset fader levels which allows you to easily kill fixtures left up on a different page.</Detail>
			</Feature>
			<Feature>
				<Summary>Channel menu</Summary>
				<Detail>You can now select and modify fixture attributes numerically in the channel menu. Press channel and type commands using the numeric keypad and the extra And, Not, Through, @, Full, Off, + and - buttons that appear on the softkeys. The toggle on softkey A allows you to select fixtures by user number, handle, or DMX address. To select a fixture, type the fixture number and press enter. To select more than one fixture, press And between each number, to add a range press Through and to remove a fixture from the selection prefix it with Not. All these commands can be chained together so for example           1 ENTER           Selects fixture 1           1 AND 2 AND 5 AND 9 ENTER           Selects fixtures 1, 2, 5 + 9           1 THROUGH 10 ENTER           Selects fixtures 1, 2, 3, 4, 5, 6, 7, 8, 9 + 10           1 THROUGH 5 NOT 3 AND 9 AND 12 THROUGH 14 ENTER Selects fixtures 1, 2, 4, 5, 9, 12, 13, 14 You can also work with groups in a similar way using the GROUP key GROUP 1 AND GROUP 2 NOT 5 Selects the fixtures in groups 1 and 2 but not fixture 5 With fixtures selected you can set levels by using @ then typing a level or using one of the shortcuts Full and Off. By using + and - you can change the level of a set of fixtures relative to their current values.           Using the Backspace key (&lt;-) you can go back and edit the command you are entering if you make a mistake. You can abandon a command by pressing the Clear Line key (-&gt;) When working with the channel menu it may help to latch it by press in the ML MENU button.</Detail>
			</Feature>
			<Feature>
				<Summary>Link playback</Summary>
				<Detail>You can now create a linked copy of any playback. The linked copy will always have the same cue information in it but it can have different timings and playback options. You create a linked copy by pressing Photo Copy then toggling option A or by pressing Photo Copy twice. You then select one or more playbacks as a source and press an empty handle to set the destination.</Detail>
			</Feature>
			<Feature>
				<Summary>Cue Lists</Summary>
				<Detail>The Expert now has full cue list functionality. Cue lists allow you to record a sequence of cues to be played back under the control of a single button. Each cue has comprehensive timing and ordering control allowing you to build a complete show in a single list. You create a cue list by pressing the Chase button twice then selecting an empty handle. Recording a cue list is similar to recording a chase; you create each scene in turn then append cues to the list using Softkey D or by pressing the cuelist's select button. You may set the fade time, delay time and legend for the next cue in the menu before you record it.           Once recorded you play back a cue list by raising the fader and firing each step with the Go button. By default cue lists are not killed when you lower the fader but by holding the shift (AVO) key and pressing the handle select. You can change this in the playback options menu.           When a cue list is connected you can use Wheel A and the direction keys to change the next step, SNAP BACK and the key above it to snap forward and backward in a list, Review to run the live step again, LIVE TIME and NEXT TIME to set times on the live and next cues and REC STEP to update the live step.           When editing times on a cue list use the wheel to scroll through the list and set fixture and attribute times on any cue. You can also set cue times from Unfold.</Detail>
			</Feature>
		</NewFeatures>
		<Improvements>
			<Improvement>
				<Summary>Recording memory onto fixture handle will fail</Summary>
				<Detail>In the previous version, if you recorded a memory onto a handle containing a fixture it would do nothing and exit the menu. This gave no indication that it had not worked. It now stays in the menu and allows you to select a handle that is empty.</Detail>
			</Improvement>
			<Improvement>
				<Summary>Quick Include</Summary>
				<Detail>To include a playback you press include and select a playback. There are two types of include and these can be set in the softkey menu. You can now also use the include button to toggle between Quick include and Advanced include. You now set the mask for include without going into the advanced menu by setting it before you select the playback.</Detail>
			</Improvement>
			<Improvement>
				<Summary>Fixture Overlap now also applies to attribute times</Summary>
				<Detail>When you set an attribute time then the overlap of the playback is also applied to this attribute. It would have simply just faded the channels together before.</Detail>
			</Improvement>
			<Improvement>
				<Summary>Select attribute bank in store palette menu</Summary>
				<Detail>If you had the store palette menu latched you could not change attribute banks because the attribute bank buttons set the palette mask. Now you can manipulate the mask in the Set Mask menu and the bank buttons let you change attribute in the Store Palette menu.</Detail>
			</Improvement>
			<Improvement>
				<Summary>Wheels</Summary>
				<Detail>The wheels now have acceleration when controlling fixture attributes allowing you scroll through large ranges quickly. You can now also use Shift-Wheel to quickly change chase and shape parameters.</Detail>
			</Improvement>
			<Improvement>
				<Summary>Shape manipulation</Summary>
				<Detail>You can now change shape parameters for individual fixtures by changing the selection whilst in the shape generator. You can adjust the shape phase either in degrees or by spread which is the number of fixtures after which the shape repeats. You can also set the phase offset to run multiple shapes following one another. The HUD now shows each fixture's shape parameters as you edit them. You can now edit shapes which you have included from cues.</Detail>
			</Improvement>
			<Improvement>
				<Summary>Range Delete</Summary>
				<Detail>You can now delete multiple items at once by range selecting them in the Delete menu.</Detail>
			</Improvement>
			<Improvement>
				<Summary>HUD colours</Summary>
				<Detail>The HUD has been improved to make the text easier to read on small screens and to make it easier to distinguish fixtures, palettes, groups and playbacks.</Detail>
			</Improvement>
			<Improvement>
				<Summary>Set legend</Summary>
				<Detail>The set legend menu has been improved to allow you to set legends and user numbers on multiple items.</Detail>
			</Improvement>
			<Improvement>
				<Summary>Locate</Summary>
				<Detail>In the locate menu (accessed by holding down the locate button) there is now an option to remember the state of the mask. This can be used to repeatedly locate a subset of the attributes. There is also a new option to clear (remove from the the programmer) any attributes that are located.</Detail>
			</Improvement>
			<Improvement>
				<Summary>Wipe all</Summary>
				<Detail>The new show function from the Disk menu is now also available in the system menu in a position more familiar to Pearl users.</Detail>
			</Improvement>
			<Improvement>
				<Summary>Fixture Patch</Summary>
				<Detail>The speed of opening the fixture library and patching fixtures has been significantly improved.</Detail>
			</Improvement>
			<Improvement>
				<Summary>Copy fixture into groups</Summary>
				<Detail>When you copy a fixture it is now included in all the groups the original fixture was included in.</Detail>
			</Improvement>
			<Improvement>
				<Summary>Displays software version in System mode prompt</Summary>
				<Detail>The current software version is now shown in the system mode prompt so you can easily determine what software version you are running.</Detail>
			</Improvement>
		</Improvements>
		<BugsFixed>
			<Bug>
				<Summary>Re-firing a playback with a shape will stop the shape</Summary>
				<Detail>If you had a playback which had a shape and was set to mode 2 with a fade time and if you re-fired the playback before the fade time completed the shape would not start running again but fade out.</Detail>
			</Bug>
			<Bug>
				<Summary>When record group fails it ends up in the wrong menu</Summary>
				<Detail>If you recorded a group over an existing group it will warn you that you can not do this. If you hit cancel it would end up in the wrong menu.</Detail>
			</Bug>
			<Bug>
				<Summary>Altering chase speed quickly could cause the software to become sluggish</Summary>
				<Detail>If you were to change a chase's speed very quickly it could cause the software to become sluggish for a few seconds.</Detail>
			</Bug>
			<Bug>
				<Summary>Overlapping swops results in shapes running</Summary>
				<Detail>If you pressed two swop keys at once and only released one all shapes in the running unswopped memories would start running even though a swop key was still held.</Detail>
			</Bug>
			<Bug>
				<Summary>Fade times were ignored in chases with fixture overlap</Summary>
				<Detail>If you had set a fade time in a chase and also set a fixture overlap time then it would ignore both the fade time and overlap. The fixtures would then snap to their positions. This only occurred when the overlap was set.</Detail>
			</Bug>
			<Bug>
				<Summary>Wheels in control of Pan and Tilt but display shows chase</Summary>
				<Detail>It was possible to get in a state where the wheels would change attributes but the LCD screen was showing the connected chase. This can no longer happen.</Detail>
			</Bug>
			<Bug>
				<Summary>Fixtures left from a previous show</Summary>
				<Detail>In rare circumstances when patching a new show the HUD could show the fixture legends and types from the previous show until you changed page or restarted the console. This can no longer occur.</Detail>
			</Bug>
			<Bug>
				<Summary>Blank HUD items</Summary>
				<Detail>An issue where sometimes on startup, or after patching new fixtures, a few HUD slots would remain blank until you changed page has been resolved.</Detail>
			</Bug>
			<Bug>
				<Summary>Merging shared and normal palettes</Summary>
				<Detail>Merging shared and normal palettes now works correctly.</Detail>
			</Bug>
			<Bug>
				<Summary>Fixture patch view disappeared</Summary>
				<Detail>There was circumstance in which the fixture patch view could disappear causing the softkeys to fill the whole screen, this is resolved.</Detail>
			</Bug>
			<Bug>
				<Summary>Reverse shape</Summary>
				<Detail>The reverse shape option has been fixed.</Detail>
			</Bug>
			<Bug>
				<Summary>Attribute layer reset</Summary>
				<Detail>Previously if you had the second layer of an attribute group selected (e.g. gobo rotation) and you changed the fixture selection to the same kind of fixture it would jump to layer one. If possible it now retains the same layer.</Detail>
			</Bug>
			<Bug>
				<Summary>Merge killed live step in unfold</Summary>
				<Detail>In unfold if you had a cue live on a fader and you merged the programmer contents into that step the step would be killed and you would have to move the fader to fire it again. The cue is no longer killed.</Detail>
			</Bug>
			<Bug>
				<Summary>Shared palettes don’t fire after fixture exchange</Summary>
				<Detail>After doing a fixture exchange a shared palette would not fire in the programmer until after an update. This is now fixed</Detail>
			</Bug>
		</BugsFixed>
		<KnownIssues>
			<Issue>
				<Summary>Unable to type using keyboard in Windows</Summary>
				<Detail>Normally the keyboard is only unavailable to Windows when a text input is required on the LCD screen. Sometimes it will not work in Windows. To release control from the panel you need to press Esc and this will allow you to type in Windows.</Detail>
			</Issue>
		</KnownIssues>
	</Release>
	<Release MajorVersion="2" MinorVersion="0" ReleaseDate="01/10/09" Details="Additional features, building on version 1.2">
		<UpgradeProcedures>
			<PreviousVersion Release="1.2">
				<Procedure>
					Please ensure you save and backup your shows before attempting to upgrade any software. An automated upgrade path from version Pearl Expert Titan 1.2 is provided. Upgrading from any other version requires the running of a Pearl Expert Titan 2.0 recovery disk. You can download the latest Pearl Expert Titan software from
					<Link>
						<Url>http://www.avolitesdownload.com</Url>
						<Text>Avolites download</Text>
					</Link>. Please save the software to a USB stick or other media and follow these instructions. Insert the USB stick in the console and click on the yellow 'Folder Browser' icon on main menu bar of the console. This may be hidden by other windows, so minimise them to see the toolbar. Find the setup file you saved to the USB stick double click to run it. Follow the instructions presented by the installer, taking care to read each step carefully. Once the setup completes you need to restart the console by using the power button under the arm rest on the far left. When the console restarts it should be updated to the new software, please check this by reading the version number in the panel server.
				</Procedure>
			</PreviousVersion>
		</UpgradeProcedures>
		<NewFeatures>
			<Feature>
				<Summary>Individual Playback Key Profile</Summary>
				<Detail>Each playback can now be assigned individual key profiles to customise what the panel buttons do for each playback. You can change the key profile for a playback in [Playback Options] by selecting "Key Profile". A list of available profiles are provided or you could add a new one. When set to “None” the default global profile is used.</Detail>
				<TFSReference>15044</TFSReference>
			</Feature>
			<Feature>
				<Summary>In Programmer Indication</Summary>
				<Detail>Whether a fixture is in the programmer is now displayed on the HUD, Fixture LEDs and the LCD Intensity view. On the Head Up Display a fixture in the programmer is indicated by a dark blue highlight. On the LED’s it is not indicated by default but you can change the level in the user settings to indicate the In Programmer state. On the LCD screen the level of the fixture is underlined when in the programmer.</Detail>
				<TFSReference>13570</TFSReference>
			</Feature>
			<Feature>
				<Summary>Set playback and fixture page legends</Summary>
				<Detail>You can now set the legend for playback and fixture pages, each page has its own legend. To change the legend, select "Set Legend" and then "Page Legends". You edit the legend for the current page and you will need to change page to set a different pages legend. The legends are displayed in the main prompt on the LCD screen and in the HUD.</Detail>
			</Feature>
			<Feature>
				<Summary>Fixture Selection Highlight in Visualiser</Summary>
				<Detail>The currently selected fixtures are now highlighted in blue within the Avolites Visualiser application.</Detail>
				<TFSReference>14414</TFSReference>
			</Feature>
			<Feature>
				<Summary>Change LED Levels</Summary>
				<Detail>You can now change the LED levels used to indicate the different state of items on the handle. This can be useful if you are in a bright environment and can not see the LEDs properly. To set the intensity of the LEDs go to User Settings and select "LED Levels". You can then select the different levels to change Empty, Occupied Handle, Selected and In Programmer. The level is adjusted on the wheels.</Detail>
				<TFSReference>14749</TFSReference>
			</Feature>
			<Feature>
				<Summary>Next/Previous Chase Step</Summary>
				<Detail>Use the Forwards [-&gt;] and Backwards [&lt;-] keys to move to the next or previous step when a chase that is paused. You need to connect the chase first and select stop.</Detail>
				<TFSReference>13076</TFSReference>
			</Feature>
			<Feature>
				<Summary>Preload</Summary>
				<Detail>You can now preload any cue, chase or cue list simply by pressing either the blue or grey handle keys. This will initialise any fixtures in the playback that are not active in any other playbacks. To use preload you must have setup a key profile that assigns preload to either the grey or blue keys (you can edit Key Profiles in the system menu)</Detail>
				<TFSReference>13082</TFSReference>
			</Feature>
			<Feature>
				<Summary>View Key Profile</Summary>
				<Detail>When you are editing key profiles in the system menu it now displays all the key assignments for the whole profile on the LCD screen. This allows you to see quickly what action is assigned to which button. There are two ways you can view the profile. The first is to turn the key to System, select Key Profiles | View Profile and then select the profile you want to see. You can also view the profile when you create it or edit it by selecting "Add Profile" in the key profiles menu.</Detail>
				<TFSReference>14497</TFSReference>
			</Feature>
			<Feature>
				<Summary>Copy Key Profiles</Summary>
				<Detail>When adding a new profile you can select an existing profile to copy the settings from</Detail>
				<TFSReference>14499</TFSReference>
			</Feature>
			<Feature>
				<Summary>Cue List Timecode</Summary>
				<Detail>Timecode on a cue list allows you to play a cue list automatically from one of the supported timecode sources. It currently supports four sources Clock, Internal, MIDI and Winamp. Each step in the cue list is assigned a time at which that step will run. To set up timecode you first play and connect to the cue list. Then select [Timecode] from the root menu. Change the timecode source to the desired source and the select [Record] to enable recording. It will now record the times as you step the each cue using the [Go] button. Once you have finished press [Record] again to stop recording. To play back you will need to enable the cue list for timecode and enable the timer. You can edit individual timecode times by selecting the cue with wheel A and pressing enter to type in a new value. When editing a value you can also select multiple cues to edit using wheel B and offset the values by a specified amount.</Detail>
				<TFSReference>14513</TFSReference>
			</Feature>
			<Feature>
				<Summary>Change Key Profile in Program</Summary>
				<Detail>You can now change the key profile in program mode as well as run mode. Select [Shift(Avo)] and [Select Key Profile].</Detail>
				<TFSReference>14500</TFSReference>
			</Feature>
			<Feature>
				<Summary>Cue List Autoload</Summary>
				<Detail>You can assign playbacks to load when a cue list step is fired. To set an Autoload, select [Playback Options] and the cue list you want to assign the autoload to. In playback options select [Autoload]. You should now see a list of cues in the cue list which you can select with the wheel. Select the cue you want to fire a playback in and then select the playback you want to fire using the blue keys. The playback legend should appear on the softkeys. The playback will be fired when the cue starts and killed when it moves to the next cue unless you also autoload the playback into the next step. The softkeys allow you to set the autoload options for the target playbacks. As well as firing a playback you have the facility to go to a specific cue in a cue list or trigger a Go press on a cue list.</Detail>
				<TFSReference>13196</TFSReference>
			</Feature>
			<Feature>
				<Summary>Lock Playback</Summary>
				<Detail>You can now lock a playback so it always appears on the current page no matter which page is selected. To lock a playback select [Playback Options] and then the playback you want to lock. Change the "Handle Paging" to "Locked". The handle should now always appear on the current page. You can also set the lock to transparent, in this mode the playback will always appear on the current page if no other playback appears in that position.</Detail>
				<TFSReference>11717</TFSReference>
			</Feature>
			<Feature>
				<Summary>Save and Load Show to USB Stick</Summary>
				<Detail>You can now save and load a show directly to and from a USB stick connected to the console. If you have a stick connected and you enter load show it will ask you whether you want to load from the "Internal Hard Drive" or "Removable Disk *:/". Select "Removable Disk" to list all the shows you can load from the USB stick. Save show is similar as it allows you to select the drive when entering the show name. We have also added a list of existing shows to the save show menu so you can easily select a show name that already exists on the console.</Detail>
				<TFSReference>11512</TFSReference>
			</Feature>
			<Feature>
				<Summary>More Attributes on Wheels</Summary>
				<Detail>If you select an attribute bank which has more attributes than available wheels then this is indicated by a small arrow in the wheel display. You can then press the attribute bank key again to toggle through the attributes.</Detail>
				<TFSReference>11133</TFSReference>
			</Feature>
			<Feature>
				<Summary>Filtered Palettes</Summary>
				<Detail>You can now apply a palette to only the fixtures in a playback by holding the palette key and selecting the playback to apply the palette to.</Detail>
				<TFSReference>11728</TFSReference>
			</Feature>
			<Feature>
				<Summary>Edit Palette</Summary>
				<Detail>The edit palette function now restores your original programmer to avoid it breaking your work flow. When you enter edit palette it will save your programmer and then load in the information for the palette you are editing. You can make any adjustments and then exit. The changes to the palette will be saved and your original programmer state loaded. The programmer will be left in exactly the same state as before you started editing the palette.</Detail>
				<TFSReference>10481</TFSReference>
			</Feature>
			<Feature>
				<Summary>Release All Playbacks</Summary>
				<Detail>There is a new option in the Off menu to Release all running playbacks to the power on state.</Detail>
				<TFSReference>14922</TFSReference>
			</Feature>
			<Feature>
				<Summary>Apply Group With Pattern</Summary>
				<Detail>When applying a group, if you hold down the group button, you can select or type a pattern and only part of the group will be selected. For example, holding down a group and pressing [A] Odd will select just the odd fixtures from that group.</Detail>
				<TFSReference>14576</TFSReference>
			</Feature>
			<Feature>
				<Summary>Macro Recording</Summary>
				<Detail>You now have ability to record sequences of key presses as Macros and play them back with a single key press. To record a macro hit [Insert/Macro] then [B] Record and press a vacant preset flash key. The console will then record all your key presses into that macro until you press [Insert/Macro] again. To replay the macro simply hit the key on which you recorded the macro.</Detail>
				<TFSReference>14716</TFSReference>
			</Feature>
			<Feature>
				<Summary>Go To Cue</Summary>
				<Detail>You can now go directly to a cue in a running chase or cue list. When a chase or cue list is selected press Connect and type the next cue number followed by ENTER. Alternatively type the cue number in the root menu and hit Connect.</Detail>
				<TFSReference>13724</TFSReference>
			</Feature>
			<Feature>
				<Summary>Intensity Grid View</Summary>
				<Detail>The LCD now shows the intensity of all the fixtures on the current page. The fixtures are shown in a grid arranged by handle number. A dot shows a position with a fixture that is not lit. If the fixture is lit the output intensity is shown as a percentage (with FL to represent 100%). If the fixture is in the programmer it will be underlined and if it is selected it will be shown inverted.</Detail>
				<TFSReference>10202</TFSReference>
			</Feature>
			<Feature>
				<Summary>Master Palette Time</Summary>
				<Detail>You can now set a master time in the palette menu and all palettes applied will default to fading in that time unless you type a time manually.</Detail>
				<TFSReference>11502</TFSReference>
			</Feature>
			<Feature>
				<Summary>Pattern Selection</Summary>
				<Detail>You can now apply a pattern to your selection to work on certain fixtures within your selection. Select some fixtures and press [All] then select a pattern from the softkeys. Built in patterns include 'Odd', 'Even', '1 in 3', '1 in 4' and '1 in 6'. When you apply a pattern, for example '1 in 3', your selection is filtered to show only the first fixture in each group of three. Using the wheels and applying palettes etc will only operate on the first of every group of three. Pressing [Next] will change your selection to the 2nd and 3rd in each group. You can also define your own patterns by typing them on the numeric keypad. The pattern will continue to apply until you either press [Clear] or press [All] twice. This feature lets you quickly and easily build chases and lists that operate on repeating groups of fixtures.</Detail>
			</Feature>
			<Feature>
				<Summary>Playback Priority</Summary>
				<Detail>The priority of the playback allows you to determine which playbacks can override each other. With basic LTP it is the latest playback which controls the channel such as colour. Using priority you can prevent a lower priority playback from changing the channel. You can also use the priority to exempt playbacks from being swopped. When you swop a playback it can only take out playbacks at the same or lower priority. Any playbacks with a higher priority will remain on. You can set the priority in playback options and you have 4 levels Low, Normal, High, Very High.</Detail>
			</Feature>
		</NewFeatures>
		<Improvements>
			<Improvement>
				<Summary>New clear options menu</Summary>
				<Detail>The clear programmer options “Auto Reset Mask”, “Leave Preset Fader Levels” and “Release After Clear” have been moved to a separate [Clear Options] menu. This can be accessed by holding down clear and selecting [Clear Options]</Detail>
				<TFSReference>14924</TFSReference>
			</Improvement>
			<Improvement>
				<Summary>Include cue in cue list or chase</Summary>
				<Detail>When including a cue from a cue list you now see a list of the cues available to include on the LCD screen. Using wheel A, select which cue you want to include (or type in the cue number as before)</Detail>
				<TFSReference>15026</TFSReference>
			</Improvement>
			<Improvement>
				<Summary>Setting of fade times</Summary>
				<Detail>
					Some changes have been made to make it easier to enter times in the edit times menu. <List>
						<ListItem>When you press enter it will confirm the change and deselect the item (exit will also apply the time)</ListItem>
						<ListItem>Selecting an item again to edit will not deselect the item</ListItem>
						<ListItem>It no longer moves to the next item when enter is pressed</ListItem>
						<ListItem>Always selects the last edit item when entering the times menu</ListItem>
					</List>
				</Detail>
				<TFSReference>15007</TFSReference>
			</Improvement>
			<Improvement>
				<Summary>Attribute mask editing is clearer</Summary>
				<Detail>To make it easier to edit the attribute mask it now highlights the attribute groups which are in the mask on the softkeys. Large IPCBGES letters have been added to quickly see which group you are selecting.</Detail>
				<TFSReference>14997</TFSReference>
			</Improvement>
			<Improvement>
				<Summary>Quick and Advanced include selection made simpler</Summary>
				<Detail>Before the selection of quick and advanced include was on a toggle key but it was not always easy to tell which mode you where in. This has now been split onto two softkeys ([Quick] and [Advanced]) and the selected mode is highlighted.</Detail>
				<TFSReference>15003</TFSReference>
			</Improvement>
			<Improvement>
				<Summary>Patch View New Line</Summary>
				<Detail>When in patch view and you press enter, the cursor moves to editing the next row. However if you enter a value that was incorrect it would also move down a line. It now only moves the cursor to the next line if the edit was successful.</Detail>
				<TFSReference>13965</TFSReference>
			</Improvement>
			<Improvement>
				<Summary>Palette fade time on numeric pad</Summary>
				<Detail>An option existed to fix the fade time for a palette in the numeric menu and then set another value such as overlap. This option has been removed so you now just type in the time and select the palette. To set the overlap you need to type the overlap first fix it using the overlap button and then type the fade time followed by selecting the palette.</Detail>
				<TFSReference>13645</TFSReference>
			</Improvement>
			<Improvement>
				<Summary>Patch view park option</Summary>
				<Detail>If you are re-assigning DMX addresses in patch view and you try to assign a DMX address which is in use by another fixture it now asks you if you want to park that fixture.</Detail>
				<TFSReference>14751</TFSReference>
			</Improvement>
			<Improvement>
				<Summary>Park in patch view</Summary>
				<Detail>To park a fixture in the patch view you can just delete the DMX address using the left arrow key (or backspace on the keyboard).</Detail>
				<TFSReference>14752</TFSReference>
			</Improvement>
			<Improvement>
				<Summary>Locate through channel menu</Summary>
				<Detail>Locate now works with channel select commands so you can type 10 THRO 20 [Locate] and it will locate fixtures 10 through to 20.</Detail>
				<TFSReference>14754</TFSReference>
			</Improvement>
			<Improvement>
				<Summary>Use of punctuation within legends</Summary>
				<Detail>You can now use the following punctuation characters in a legend: ( ) ! @ # $ % ^ &amp; * . &lt; &gt; , - + _ = '</Detail>
				<TFSReference>14745</TFSReference>
			</Improvement>
			<Improvement>
				<Summary>Read only key profiles</Summary>
				<Detail>We have made the default key profiles read only so that they can not be edited. This means that when you come to a desk you always know how the default profiles will behave. To customise a profile you just need create your own profile. To help this process we have also added the ability to copy an existing profile when you create a profile.</Detail>
				<TFSReference>14498</TFSReference>
			</Improvement>
			<Improvement>
				<Summary>Quick profile edit</Summary>
				<Detail>The quick profile edit function allows you to easily change the action of a specific key when in program mode. To edit you simply hold down [Shift(Avo)] and select [Edit Key Profile], then select the key you want to change the action for. It will then allow you to choose the action for this key and adjust the profile accordingly. Note that this will change the action for all keys of this type.</Detail>
				<TFSReference>14525</TFSReference>
			</Improvement>
			<Improvement>
				<Summary>Colour picker</Summary>
				<Detail>The colour picker is now displayed on the wheel view in Titan when you select the colour mix bank of a fixture that supports colour mix.</Detail>
				<TFSReference>13071</TFSReference>
			</Improvement>
			<Improvement>
				<Summary>Set cue legend on cue list or chase</Summary>
				<Detail>You can now set a legend on a cue in a cue list from the [Set Legend] menu. When you select a cue list to set the legend on as well as allowing you to input a legend for the playback it also allows you to set a legend for the current cue. A list of all cues in the list is provided on the LCD screen and you can use wheel A to select the cue.</Detail>
				<TFSReference>14757</TFSReference>
			</Improvement>
			<Improvement>
				<Summary>Release chase playback option</Summary>
				<Detail>You can now select a release mask for chases. Previously this was only available for cues or cue lists.</Detail>
				<TFSReference>14825</TFSReference>
			</Improvement>
			<Improvement>
				<Summary>Fixture attribute control in Run mode</Summary>
				<Detail>You can now select fixtures and adjust their attributes in run mode as well as in program mode.</Detail>
			</Improvement>
			<Improvement>
				<Summary>Release Playback</Summary>
				<Detail>Although playback release was in earlier versions it would only release the channels to the power on state. It now releases to the previous playback until no playbacks are left to release and then it goes to the power on level. To enable release you need to set the release mask in playback options. The mask allows you to define which attributes are released. The channels will always release with a fade time of 2 seconds. You can also release a running playback by pressing [Off] and then selecting the playback to release.</Detail>
			</Improvement>
			<Improvement>
				<Summary>Update Cue List </Summary>
				<Detail>When recording a cue list entering an existing cue number will allow you to update an existing cue or insert a cue before or after the specified one.</Detail>
				<TFSReference>14945</TFSReference>
			</Improvement>
			<Improvement>
				<Summary>Next and Previous Cue in Edit Times and Playback Options</Summary>
				<Detail>In Playback Options and Edit Times when a Cue List is selected you can now use the Next [-&gt;] and Previous [&lt;-] Cue buttons as well as the wheel to select the cues in the list.</Detail>
				<TFSReference>14920</TFSReference>
			</Improvement>
			<Improvement>
				<Summary>Swap handles when moving</Summary>
				<Detail>There is a new option in the Move Menu ([Avo] + [Photo Copy]) to swap any conflicting target handles. This means that any handles in the way at the destination of the move will be moved to the positions of the source handles. This makes it easier to rearrange handles when the page is nearly full.</Detail>
				<TFSReference>14575</TFSReference>
			</Improvement>
		</Improvements>
		<Changes>
			<Change>
				<Summary>Prevented multiple instances of Visualiser</Summary>
				<Detail>Having multiple copies of Visualiser running could cause confusion as to which copy you should be using. The software has been changed to prevent you opening multiple copies. If you try and open a second instance it will simply front the already running copy.</Detail>
				<TFSReference>13840</TFSReference>
			</Change>
			<Change>
				<Summary>Cue list link from previous cue was miss named</Summary>
				<Detail>In edit times for a cue list step the "Link from Previous Cue" was miss named as "Link to next Step".</Detail>
				<TFSReference>15041</TFSReference>
			</Change>
			<Change>
				<Summary>Highlight always highlights selection</Summary>
				<Detail>Fixtures are now highlighted if in the selection and highlight is enabled. Before they would only highlight if the selection was in solo mode.</Detail>
				<TFSReference>13957</TFSReference>
			</Change>
			<Change>
				<Summary>Delay out in edit times</Summary>
				<Detail>The delay out time in edit times now explicitly says it is the same as the Delay In time instead of "None"</Detail>
				<TFSReference>14764</TFSReference>
			</Change>
		</Changes>
		<BugsFixed>
			<Bug>
				<Summary>Sometimes keyboard does not work in Windows</Summary>
				<Detail>Occasionally the keyboard would not work in Windows because the panel was still expecting you to type something. This has been fixed so the panel releases the keyboard to Windows when the keyboard is not required. The Esc key can also be used to release the keyboard to Windows.</Detail>
				<TFSReference>13748</TFSReference>
			</Bug>
			<Bug>
				<Summary>Unable to snap back past a linked cue</Summary>
				<Detail>If you had a cue list which contained a linked cue and you tried to snap back through the steps it would snap back until you reached the linked cue and then remain on that cue.</Detail>
				<TFSReference>14762</TFSReference>
			</Bug>
			<Bug>
				<Summary>Fixture overlap did not work on Mode 1 or 2 when fade time was 0s</Summary>
				<Detail>If the fade time of a cue was 0s and you applied overlap in Mode 1 or 2 then the overlap would have no effect.</Detail>
				<TFSReference>14897</TFSReference>
			</Bug>
			<Bug>
				<Summary>Wheel display not updated when changing Intensity in channel menu</Summary>
				<Detail>When changing intensity values in channel menu the wheel display was not always updated to reflect the new levels.</Detail>
				<TFSReference>15006</TFSReference>
			</Bug>
			<Bug>
				<Summary>Shapes not fading out</Summary>
				<Detail>If a cue had a fade time and you killed the playback the shape would snap out and not fade gracefully.</Detail>
				<TFSReference>13962</TFSReference>
			</Bug>
			<Bug>
				<Summary>Save show suggests AutoSave as a name</Summary>
				<Detail>The save show function would suggest "AutoSave" or "Shutdown" as a show name when saving a show. It now suggests the name of the currently loaded show or is blank if the show has not been saved.</Detail>
				<TFSReference>13663</TFSReference>
			</Bug>
			<Bug>
				<Summary>Recording empty chase or cue list</Summary>
				<Detail>Recording a cue list or chase with no steps would cause the console to behave strangely with those playbacks. The rest of the desk would continue to run normally due to the error recovery system.</Detail>
				<TFSReference>14718</TFSReference>
			</Bug>
			<Bug>
				<Summary>Shape generator, no fixtures warning</Summary>
				<Detail>Sometimes the shape generator would warn you that no fixtures where selected even if there were.</Detail>
				<TFSReference>14766</TFSReference>
			</Bug>
			<Bug>
				<Summary>Delete shape stops running shapes</Summary>
				<Detail>If you deleted a shape which contained attributes in a live shape on a playback then the live shape would stop running.</Detail>
				<TFSReference>12126</TFSReference>
			</Bug>
			<Bug>
				<Summary>Visualiser not always opening</Summary>
				<Detail>If the Visualiser is closed manually using the mouse then [Show Visualiser] option in the view menu would not always work.</Detail>
				<TFSReference>14811</TFSReference>
			</Bug>
			<Bug>
				<Summary>Unable to turn off highlight in Run mode</Summary>
				<Detail>If you have highlight enabled and change to run mode you have no way to turn off highlight. This has been changed so you can now turn off highlight in run mode.</Detail>
			</Bug>
			<Bug>
				<Summary>Re-patch ignores the warn before you patch user setting</Summary>
				<Detail>When re-patching a fixture it would ask you if you wanted to park a conflicting fixture even if you had the "Warn Before Parking Fixtures" option set to never.</Detail>
				<TFSReference>14823</TFSReference>
			</Bug>
			<Bug>
				<Summary>Grand master applying fixture overlap</Summary>
				<Detail>When you changed the grand master level it would fade the playbacks using any overlap set in the times. It now simply masters the intensity without overlap.</Detail>
				<TFSReference>117711</TFSReference>
			</Bug>
			<Bug>
				<Summary>Playbacks would sometimes disconnect</Summary>
				<Detail>If you had a playback connected and then used the wheels to edit an attribute value. The connected view for the playback would not return when you pressed clear.</Detail>
				<TFSReference>14358</TFSReference>
			</Bug>
			<Bug>
				<Summary>Chase will not run with 0% xFade and reversed</Summary>
				<Detail>If you have a chase with 0% xFade and reversed then it would not run.</Detail>
			</Bug>
			<Bug>
				<Summary>User number box incorrectly appearing in Set Legend</Summary>
				<Detail>If you were setting the legend for a cue and you pressed the [Legend] softkey, the user number entry would appear even though you can not set a user number for cues.</Detail>
				<TFSReference>14841</TFSReference>
			</Bug>
			<Bug>
				<Summary>Warning icon in set legend menu</Summary>
				<Detail>In the set legend menu a warning icon would appear on User Number whenever you first selected an item. The icon now only appears if the user number is changed to an invalid value.</Detail>
				<TFSReference>13470</TFSReference>
			</Bug>
			<Bug>
				<Summary>Delete Fixture From Patch Only</Summary>
				<Detail>You can now only delete fixtures by pressing [Patch] [Delete] this prevents accidental deletion of fixtures and consequential loss of programming.</Detail>
				<TFSReference>14712</TFSReference>
			</Bug>
			<Bug>
				<Summary>Show HUD sometimes only showed part</Summary>
				<Detail>Occasionally pressing Show HUD would only show the playback section. It will now show all the sections.</Detail>
				<TFSReference>12172</TFSReference>
				<TFSReference>14115</TFSReference>
			</Bug>
			<Bug>
				<Summary>Fixture Patch View could get outdated</Summary>
				<Detail>When repatching and parking fixtures in some cases the fixture patch view could show the old DMX addresses not the current one. This has been resolved.</Detail>
				<TFSReference>14251</TFSReference>
			</Bug>
			<Bug>
				<Summary>Flash locked Mode 2 cues</Summary>
				<Detail>Pressing the flash button on a mode 2 cue whilst the cue was fired on the fader would cause it not to return to its start position when the fader was pulled back. You can now flash and swop a mode 2 cue and it will return to the position it had when it was first fired.</Detail>
				<TFSReference>12119</TFSReference>
			</Bug>
			<Bug>
				<Summary>Grand master and Locate</Summary>
				<Detail>If a fixture was in the programmer or located the Grand Master would not correctly scale the output level. All outputs are now mastered by the Grand Master.</Detail>
				<TFSReference>10677</TFSReference>
			</Bug>
		</BugsFixed>
		<KnownIssues>
			<Issue>
				<Summary>Stage View may make Titan unstable</Summary>
				<Detail>Please ensure Stage View is closed before changing DMX output or IP address settings.</Detail>
			</Issue>
			<Issue>
				<Summary>Can not save show after entering activation code</Summary>
				<Detail>After the Recovery CD has been run and an activation code has been entered Save show will not work until the console is restarted. It is very important to restart the console immediately after entering an Activation code.</Detail>
			</Issue>
			<Issue>
				<Summary>If exchanging a fixture to a type already patched in the show, shared palettes for that type may be overwritten</Summary>
				<Detail>After completing the fixture exchange go through all palettes for the same type of fixture updating them as necessary.</Detail>
			</Issue>
		</KnownIssues>
	</Release>
	<Release MajorVersion="3" MinorVersion="0" ReleaseDate="14/04/10" Details="Includes Expert Wing and new window system.">
		<UpgradeProcedures>
			<PreviousVersion Release="2.0">
				<Procedure>
					There is no upgrade path from previous version and so the software must be installed by running a recovery disk. You can download a recovery disk containing this software from
					<Link>
						<Url>http://www.avolitesdownload.com</Url>
						<Text>Avolites download</Text>
					</Link>.
					Please follow the instructions given when downloading the recovery disk to install this version.
				</Procedure>
			</PreviousVersion>
		</UpgradeProcedures>
		<NewFeatures>
			<Feature>
				<Summary>Update Personality</Summary>
				<Detail>Changes to personalities can mean that you need to update the personality of a fixture in your show. You can update the personality in Patch by selecting [Update Personality]. You are presented with a list of fixtures in your show which you can choose to update. The personality is updated from the Titan personalities folder.</Detail>
				<TFSReference>16136</TFSReference>
			</Feature>
			<Feature>
				<Summary>Pearl Expert Wing</Summary>
				<Detail>Added support for the Expert Wing hardware addition. This is an external piece of hardware which you can purchase from Avolites which gives you a touch screen and additional wheels. When the wing is connected the attribute control is done by the three wheels on the wing while chase and cue list control remains on console. You also get an additional screen to move windows to and view information.</Detail>
				<TFSReference>16393</TFSReference>
			</Feature>
			<Feature>
				<Summary>View Playback</Summary>
				<Detail>Selecting View and then a playback will open the playback view which contains details about the playback and what is recorded in that playback.</Detail>
				<TFSReference>16751</TFSReference>
			</Feature>

			<Feature>
				<Summary>Window Manipulation</Summary>
				<Detail>
					The workspace windows are arranged in a 2 by 2 grid and each window can occupy any space within this grid. There are 4 controls which allow you to move and resize the windows. To use the control you first need to make the window active by selecting the window header, it should become highlighted.
					<List>
						<ListItem>Min or Max - toggles the window between occupying all the space available and its current size and position.</ListItem>
						<ListItem>Size and Position - moves the window clockwise around the grid.</ListItem>
						<ListItem>Close - closes the window.</ListItem>
						<ListItem>Close All - closes all the windows.</ListItem>
						<ListItem>Screen - moves the window between the available screens.</ListItem>
					</List>
					When using a tiger touch or an expert wing these controls appear as hard keys but they are also available from the [Window Options] menu under the [View] button. You may also want to see the hotkey controls.

					Some functions on the hard key require that the shift key is held.
					<List>
						<ListItem>Avo + Close - Close All</ListItem>
						<ListItem>Avo + Size and Position - Screen</ListItem>
					</List>
				</Detail>
				<TFSReference>16563</TFSReference>
			</Feature>

			<Feature>
				<Summary>Window Options Menu</Summary>
				<Detail>A new [Window Options] menu has been added to the View menu to allow control of the new windows in the workspace. With this menu you can select an active window, move and resize, maximise, change the screen and close a window. This allows full control of a window and its appearance. On the Expert Wing and Tiger Touch there are dedicated buttons for these functions.</Detail>
				<TFSReference>16738</TFSReference>
			</Feature>

			<Feature>
				<Summary>Window Option Shortcut Keys</Summary>
				<Detail>
					The following keyboard shortcut keys allow quick access to window options.
					<List>
						<ListItem>F1 = Screen</ListItem>
						<ListItem>F2 = Open Workspace Window (Live Search)</ListItem>
						<ListItem>F3 = Min / Max</ListItem>
						<ListItem>F4 = Size / Position</ListItem>
						<ListItem>F5 = Close</ListItem>
						<ListItem>Shift + F5 = Close All</ListItem>
						<ListItem>F6 = Library</ListItem>
						<ListItem>F7 = Fixture</ListItem>
						<ListItem>F8 = Group</ListItem>
						<ListItem>F9 = Colour</ListItem>
						<ListItem>F10 = Position</ListItem>
						<ListItem>F11 = Beam</ListItem>
						<ListItem>F12 = Channel Grid</ListItem>
					</List>
				</Detail>
				<TFSReference>16769</TFSReference>
			</Feature>

			<Feature>
				<Summary>On Screen Keyboard</Summary>
				<Detail>An on screen keyboard can now appear whenever you need to type. This duplicates the function of the keyboard in the drawer and is primarily for touch screens. You can set the keyboard to open whenever there is typing required by pressing the keyboard button on the top bar and selecting "Auto" when the keyboard opens.</Detail>
				<TFSReference>16757</TFSReference>
			</Feature>

			<Feature>
				<Summary>Media Server Thumbnail Images</Summary>
				<Detail>For media servers that support the CITP protocol an image of media clips is displayed in the attribute editor window. The media server must have been patched as an active fixture first.</Detail>
				<TFSReference>16828</TFSReference>
			</Feature>
			<Feature>
				<Summary>Expert Wing Playback Roller Display</Summary>
				<Detail>Information about the playbacks on the current roller page is displayed in the bottom of the expert wing screen. This allows you to see the playbacks on the current page and whether they are running. Basic timing information is also presented with current and next step in a cue list.</Detail>
				<TFSReference>16745</TFSReference>
			</Feature>
			<Feature>
				<Summary>Playback View</Summary>
				<Detail>
					The playback view shows information about a playback and in the case of a cue list shows the cues in the playback. The playback view is opened by selecting View and then the playback you want to open or taping the playbacks display on the title of the playback.
					<List>
						<ListItem>Lists each cue in the playback.</ListItem>
						<ListItem>Provides viewing and editing of the playback times.</ListItem>
						<ListItem>Provides viewing and editing of the playback options.</ListItem>
						<ListItem>Shows the timecode for each cue in the playback.</ListItem>
						<ListItem>Shows the Link for each cue in the playback.</ListItem>
						<ListItem>Shows the current curve for the cue.</ListItem>
						<ListItem>Indicates the live and next cue for a cue list.</ListItem>
						<ListItem>Lets you open a cue for editing.</ListItem>
						<ListItem>Use the wheels to select the next cue and currently selected cue.</ListItem>
					</List>

					Tapping or dragging in the grid takes you to the Edit Times menu or the Playback Options menu to edit the value.
				</Detail>
				<TFSReference>16319</TFSReference>
			</Feature>

			<Feature>
				<Summary>Cue View</Summary>
				<Detail>
					The cue view allows you to view and edit the contents of a cue within a playback. It lists all the fixtures and controls in the cue with the saved values for each control. You can then select values to directly edit the content of the cue.
					The cue view is opened by first opening the playback view and then selecting the view button of the cue you want to look at.
					<List>
						<ListItem>Displays all the fixtures in a cue.</ListItem>
						<ListItem>Displays all the controls in the cue.</ListItem>
						<ListItem>Shows the IPCBGES mask for each fixture in the cue.</ListItem>
						<ListItem>Shows the user number and name of each fixture.</ListItem>
						<ListItem>Shows the value of each control saved in the cue. Either the range value or the name of the function is shown.</ListItem>
						<ListItem>The control cells can be switched between displaying Value, Fade and Delay Time and Palettes.</ListItem>
						<ListItem>Select a number of controls and directly edit the values. Any changes will take immediate effect.</ListItem>
					</List>
				</Detail>
				<TFSReference>16750</TFSReference>
				<TFSReference>16324</TFSReference>
			</Feature>

			<Feature>
				<Summary>Cue View Remove Attributes</Summary>
				<Detail>
					If you have added fixtures or attributes to a cue you do not want you can remove them using the Cue View. Open the Cue View, select the controls or fixtures you wish to remove and select [Delete] from the Cue View context menu.
				</Detail>
				<TFSReference>16322</TFSReference>
			</Feature>

			<Feature>
				<Summary>Cue View Time Editing</Summary>
				<Detail>When editing attribute times or group times the Cue view window will open on the VDU screen. This shows all the fixtures in the cue, all their attributes and any individual fade and delay times associated with them. You can set times either from the Edit Times menu by selecting with the softkeys and fixture handles or by selecting cells within the grid.</Detail>
				<TFSReference>16414</TFSReference>
				<TFSReference>16325</TFSReference>
			</Feature>

			<Feature>
				<Summary>Window Scrolling with Wheels</Summary>
				<Detail>In scroll mode the wheels can be used for scrolling the windows. To enable scroll mode simply press the Scroll Mode key on the Expert Wing or the Tiger Touch and the LED should illuminate to indicate you can now scroll the windows. Press the key again to restore the wheels to their usual function.</Detail>
				<TFSReference>16721</TFSReference>
			</Feature>
			<Feature>
				<Summary>Quick Record</Summary>
				<Detail>
					A new way of quickly recording items into handle windows allows you to double press an empty handle to instantly record a new item on that handle. The item recorded will be determined by the window type so the position palettes window will record a position palette and the groups window will record a new group. When you initially press the empty handle it will turn red with a plus icon, this indicates that another press will record the item. Not all windows support quick record but here is a list of ones that do.
					<List>
						<ListItem>Groups Window</ListItem>
						<ListItem>Workspace Window</ListItem>
						<ListItem>Playback Window</ListItem>
						<ListItem>All Palette Windows</ListItem>
					</List>
					After you have selected a handle you can type a legend for the new item before you press Enter or [Confirm]
				</Detail>
				<TFSReference>16527</TFSReference>
			</Feature>
			<Feature>
				<Summary>Integrated Visualiser Window</Summary>
				<Detail>The Avolites Visualiser has now been integrated into the software so it appears on another workspace window. To see the Visualiser select [Open Window] and then [Visualiser]. You have access to the Visualiser functions such as load and save theatre on the window context menu. It is useful to use the [Screen] button under [Window Options] to move it to the external monitor. There is also a new factory macro for opening Visualiser directly.</Detail>
				<TFSReference>16495</TFSReference>
			</Feature>

			<Feature>
				<Summary>Visualiser Patch Synchronisation</Summary>
				<Detail>The Visualiser now updates when you patch or repatch fixtures. You no longer have to close and reload Visualiser to update your patch.</Detail>
				<TFSReference>16378</TFSReference>
			</Feature>

			<Feature>
				<Summary>Visualiser Theatre Saved With Show</Summary>
				<Detail>The Visualiser theatre is now saved with the show file and restored when the the show is loaded.</Detail>
				<TFSReference>16761</TFSReference>
			</Feature>

			<Feature>
				<Summary>Attribute Editor</Summary>
				<Detail>
					The attribute editor window provides a touch friendly way of selecting fixture attributes and choosing values for a fixture. The editor is split into a control selection area on the left and a function viewer area on the right.
					The editor is opened either from the [Open Window] menu or through touching the attribute names in the wheel display. You can change the attributes being displayed by selecting a different attribute. This will either show 3 or 6 types of attributes in a list of buttons. Touching any button will apply that value and it should change to blue to indicate it is in the programmer. Selecting the attribute again will take it out of the programmer. The title of each attribute is displayed in the column header and this can be touched to expand out the item and display more functions.
					When the chosen function is a range value you can change the value by holding down the button and sliding your finger left and right, a slide bar appears showing the current value in the range.
					You can also select the attributes being displayed by clicking on the physical bank buttons.
				</Detail>
				<TFSReference>16561</TFSReference>
				<TFSReference>16648</TFSReference>

			</Feature>
			<Feature>
				<Summary>Colour Picker</Summary>
				<Detail>
					The colour picker appears when viewing CMY or RGB colour fixtures in the attribute editor. It allows you to quickly and easily select a colour. When you touch a colour a magnifying glass appears to help you select the colour you want.
				</Detail>
				<TFSReference>16589</TFSReference>
			</Feature>


			<Feature>
				<Summary>Marquee Selection</Summary>
				<Detail>When dragging in the handles window you now have a 'Marquee' style selection. This allows you to patch and select fixtures in columns, rows or rectangular groups. This makes it much easier to work with fixtures that are patched in an arrangement that represents where they are on the rig.</Detail>
				<TFSReference>15951</TFSReference>
			</Feature>

			<Feature Internal="true">
				<Summary>Fixture Intensity Bar Graph</Summary>
				<Detail>A fixture handle button now shows the fixture's intensity as a bar graph to make it easy to quickly see which fixtures are on and their relative levels.</Detail>
				<TFSReference>16396</TFSReference>
			</Feature>

			<Feature>
				<Summary>Workspace Handle Windows</Summary>
				<Detail>Four new windows have been added to store and organise palettes and groups. These are 'Groups', 'Colours', 'Positions' and 'Gobos and Beams'. They are accessed using the hardware keys or from the Open Workspace Window menu. There is a also a factory workspace called 'Groups and Palettes' which will open all four windows. Into these windows you can store palettes and groups arranged by type. You may store as many items as you like, as you record items more buttons will be added. You can record using the existing Record menus or the Quick Record function described below.</Detail>
				<TFSReference>16224</TFSReference>
				<TFSReference>16098</TFSReference>
				<TFSReference>16335</TFSReference>
			</Feature>

			<Feature>
				<Summary>Macros Window</Summary>
				<Detail>A handle window has been added to store macros. It can opened by Selecting [Open Workspace Window] from the root menu and selecting [Macros]. It allows you to store as many macros as you wish. The first ten macros will appear on the dedicated macro buttons on the Tiger Touch and Expert Touch.</Detail>
				<TFSReference>16364</TFSReference>
				<TFSReference>16362</TFSReference>
			</Feature>

			<Feature>
				<Summary>Fixtures Window</Summary>
				<Detail>A handle window has been added to store fixtures. Press the Fixtures hardware key or select [Open Workspace Window], [Fixtures] to open the Fixtures window. Here you can patch as many fixtures as you wish laid out in either a scrolling view or on pages using the [Show Pages] context menu button.</Detail>
				<TFSReference>16244</TFSReference>
			</Feature>

			<Feature>
				<Summary>Pages in handle windows</Summary>
				<Detail>Each of the new handle windows (Fixtures, Groups, Colours, Beams, Positions, etc) can have page buttons enabled or disabled. In the context menu of a handle window select [Pages Show] to show a list of pages on the left hand side of the window. You can use these pages as a fast alternative to scrolling the window. You can name pages by using [Set Legend].</Detail>
				<TFSReference>16419</TFSReference>
			</Feature>

			<Feature>
				<Summary>Shapes Window</Summary>
				<Detail>The new shapes window allows you to quickly create shapes for the fixtures in the editor. Select some fixtures then open the Shapes window by using [Open Workspace Window] then selecting [Shapes]. The shapes window shows all the shapes that could be applied to the context fixture. Use the attribute bank buttons to select shapes for a particular attributes such as position or colour. Selecting a shape button will create a new shape on the selected fixtures and take you to the shape editor to set the properties of the shape.</Detail>
				<TFSReference>16363</TFSReference>
			</Feature>

			<Feature>
				<Summary>Open Workspace Window</Summary>
				<Detail>A new button has been added to the root menu to open a workspace window. Select [Open Workspace Window] then select the window you wish to open. The window will be opened, brought to the front and focused. This menu allows you to open most of the workspace windows including Playbacks, Fixtures, Groups, Colours, Positions, Gobos and Beams, HUD, Channel Grid, Macros, Shapes, Attribute Editor, Visualiser, Fixtures and Playbacks and Groups and Palettes</Detail>
				<TFSReference>16361</TFSReference>
			</Feature>

			<Feature>
				<Summary>Save Workspace</Summary>
				<Detail>The set of windows that are open on all attached screens and their size, position and display options can all be stored in a Workspace for easy recall. You can record a Workspace by holding down Avo and pressing View. You can then give the workspace a name and select which windows you wish to record. Then press a workspace button on a Tiger Touch or an Expert Touch or a grey palette button on an Expert. Pressing that button subsequently will set all the windows to the positions you recorded. Workspaces you record will be saved with the show.</Detail>
				<TFSReference>16096</TFSReference>
			</Feature>

			<Feature>
				<Summary>Editor Status Bar</Summary>
				<Detail>On the Expert Wing And Tiger Touch screen above the window area the console now tells you which fixtures or groups are currently selected. This allows you to see which fixtures will be affected even if they aren't visible.</Detail>
				<TFSReference>16360</TFSReference>
				<TFSReference>16187</TFSReference>
			</Feature>

			<Feature>
				<Summary>Move Handles From Compatibility Mode</Summary>
				<Detail>If you load a show created on the version 2 software or on an Expert and wish to move all the mixed content from the blue and grey preset handles to the Fixtures, Groups, Playbacks, Colours, Positions and Gobos and Beams windows you can do so easily using the Move to Workspace function. Open the compatibility view and select the [Fixtures and Playbacks] window or the [Palettes and Groups] window. From the context menu select [Move to Workspace] then [Confirm] from the softkey menu. This will move the handles from the compatibility window you selected. Repeat to move content from the other compatibility window.</Detail>
				<TFSReference>16331</TFSReference>
			</Feature>

			<Feature>
				<Summary>Go Back</Summary>
				<Detail>There is a new key action for Cue Lists which runs the previous cue in the the cue list. Setting the blue and grey keys to Go and Go Back respectively allows you to easily step forward and back through lists.</Detail>
				<TFSReference>15744</TFSReference>
			</Feature>

			<Feature>
				<Summary>Select Attribute Bank on Touch Screen</Summary>
				<Detail>You can now select attribute bank on the touch screen by touching the IPCGBES indicator on the Tiger Touch and Expert Touch. Touching an attribute multiple times cycles though the available pages.</Detail>
				<TFSReference>14147</TFSReference>
			</Feature>

			<Feature>
				<Summary>Link and Link Offset</Summary>
				<Detail>
					Link has been overhauled to make it easier to understand and more powerful. For chases the options previously called 'Link From Last Cue On/Off' are now called 'Link After Previous Cue' and 'Link Wait For Go' respectively. The Cue Overlap function for chases has been removed, you should use a linked cue list instead. With Cue Lists there are now three options, 'Link Wait For Go', 'Link After Previous Cue' and 'Link With Previous Cue'. A Link Offset has been added. These work together as follows.
					<List>
						<ListItem>'Link Wait For Go' - The cue waits then fires immediately the Go button is pressed. The Link Offset is disabled.</ListItem>
						<ListItem>'Link After Previous Cue' - The cue follows on as soon as the previous cue has finished its delay in and fade in time. A Link Offset can be set to add a delay between the first cue completing and this cue triggering. The offset can be specified either as a time or a percentage of the fade time of the previous cue.</ListItem>
						<ListItem>'Link With Previous Cue' - The cue follows on as soon as the previous cue is triggered. A Link Offset can be set to add a delay between the previous cue starting and this cue starting. The Link Offset can be set either as a time in seconds or as a percentage of the fade time of the previous cue.</ListItem>
					</List>
					These options allow you to create complex self timed sequences by building up simple steps. For example if you wanted the following effect
					<List>
						<ListItem>Go is pressed, Fixture one starts fading up over 20s</ListItem>
						<ListItem>After 10s Fixture two fades up over 15s</ListItem>
						<ListItem>Both lights stay on for 5s</ListItem>
						<ListItem>Both lights go off in 3s</ListItem>
					</List>
					You could program
					<List>
						<ListItem>Cue 1 - Fixture 1 @ 100%, Fade In 20s, Link Wait For Go</ListItem>
						<ListItem>Cue 2 - Fixture 2 @ 100%, Fade In 15s, Link With Previous, Link Offset 10s</ListItem>
						<ListItem>Cue 3 - Fixture 1 AND 2 @ 0%, Fade Out 3s, Link After Previous, Link Offset 5s</ListItem>
					</List>
				</Detail>
				<TFSReference>16553</TFSReference>
				<TFSReference>16863</TFSReference>
				<TFSReference>16875</TFSReference>
			</Feature>

			<Feature>
				<Summary>Window Pop-up Context Menu</Summary>
				<Detail>On the Pearl Expert if you do not have a wing attached a button appears in the top right hand corner of each window. Clicking this button reveals a pop-up context menu for that window. A dedicated close button is also added for convenience.</Detail>
				<TFSReference>16973</TFSReference>
			</Feature>

			<Feature>
				<Summary>Latch Fixture</Summary>
				<Detail>A new key profile function 'Latch' is provided for working with fixtures on the touch screen. Touching once is equivalent to putting the preset fader to full for that fixture and touching again returns the fader to 0. In program mode this puts the fixture in the programmer, in run mode it does not.</Detail>
				<TFSReference>17061</TFSReference>
			</Feature>

			<Feature>
				<Summary>Display Settings In System Mode</Summary>
				<Detail>A Display Settings menu has been added in System mode which allows you to configure what external screens or wings you have attached. We recommend always using at least one external screen with the Pearl Expert, either a monitor or a wing, on the Tiger Touch the external screen is sometimes helpful. For best performance disable any screens that are not attached. When you enable and disable screens windows will move to an enabled screen. When opening new windows they will attempt to open on the screen where they were last used. You cannot disable the built in touch screen on the Tiger Touch.</Detail>
				<TFSReference>17291</TFSReference>
			</Feature>

			<Feature>
				<Summary>Factory Macro Library</Summary>
				<Detail>A number of macros have been added to the built-in macro library. You can assign these to buttons using the Macro, [Assign To Handle] function.</Detail>
				<TFSReference>17377</TFSReference>
			</Feature>
		</NewFeatures>

		<Improvements>
			<Improvement>
				<Summary>List of Cues when including from Cue List</Summary>
				<Detail>When including from a cue list it displays a list of cues in the cue list from which to select.</Detail>
				<TFSReference>13488</TFSReference>
			</Improvement>
			<Improvement>
				<Summary>Patching Active Fixture Progress Prompt</Summary>
				<Detail>Patching an active fixture can take some time so a prompt is now displayed to reassure the user.</Detail>
				<TFSReference>16132</TFSReference>
			</Improvement>
			<Improvement>
				<Summary>WPF Logging</Summary>
				<Detail>Status information from the WPF rendering system is now logged in the panel server exception log.</Detail>
				<TFSReference>16839</TFSReference>
			</Improvement>
			<Improvement>
				<Summary>Unique Names for Block Shapes</Summary>
				<Detail>In the previous version all block shapes for Position, Colour etc would have the name "Block Shape". As the shapes would never be displayed in a single list this was not a problem. With the new shapes window the names needed to be unique and so the attribute group the block shape applies to has been appended to the name.</Detail>
				<TFSReference>16661</TFSReference>
			</Improvement>
			<Improvement>
				<Summary>Visualiser Startup Speed</Summary>
				<Detail>The time taken for the Visualiser to open has been reduced.</Detail>
			</Improvement>

			<Improvement>
				<Summary>Handle Visual Styles improved</Summary>
				<Detail>The visual style of handle buttons has been improved to make is easier to differentiate playbacks from fixtures and between fixtures that are selected and in the editor.</Detail>
				<TFSReference>16357</TFSReference>
			</Improvement>

			<Improvement>
				<Summary>HUD Integration</Summary>
				<Detail>The HUD windows have been integrated with the workspace windows making them easier to manage with the hardware keys. The HUD layout can now be save in a Workspace allowing you to quickly save and recall HUD layouts. The old VDU views have been moved into the HUD window context menu.</Detail>
				<TFSReference>16345</TFSReference>
			</Improvement>

			<Improvement>
				<Summary>Handle Pages Reset On New Show</Summary>
				<Detail>When you start a new show the handle pages now reset to their default values.</Detail>
				<TFSReference>16022</TFSReference>
			</Improvement>

			<Improvement>
				<Summary>Wheel Consistency</Summary>
				<Detail>The Shape speed, Shape Size and Chase Speed wheels have been harmonised so that turning the wheel clockwise always makes the chase or shape go faster or larger.</Detail>
				<TFSReference>16019</TFSReference>
				<TFSReference>15627</TFSReference>
			</Improvement>

			<Improvement>
				<Summary>Button Labelling In Playback Display</Summary>
				<Detail>If you set a long legend on a cue in a cue list the button label would show the middle part of the legend and not the button function. Now it always shows the button function and as much legend as will fit.</Detail>
				<TFSReference>15994</TFSReference>
			</Improvement>

			<Improvement>
				<Summary>Warning Icons</Summary>
				<Detail>The Tiger Touch now has the ability to show warnings in the softkeys in line with the Expert. Warning icons will be shown if a function is currently unavailable, to warn that you may have made a mistake or to warn of possibly unexpected side effects. Consult the manual for detailed information on a particular warning.</Detail>
				<TFSReference>15982</TFSReference>
			</Improvement>

			<Improvement>
				<Summary>Group Selection Display</Summary>
				<Detail>Groups now show as deselected when all the fixtures in the group are removed from the programmer, not just when you press Clear. This makes it easier to work with groups in a show environment where you rarely press Clear.</Detail>
				<TFSReference>15943</TFSReference>
			</Improvement>

			<Improvement>
				<Summary>Switch Channel Grid Between Levels, Palettes and Playbacks</Summary>
				<Detail>The Channel Grid can now show levels, palette names or controlling playbacks for all the controls on all patched fixtures or for fixtures in the programmer. Switching between these views allows you to quickly determine what a fixture is doing and why and to understand exactly what is being recorded in a cue. This option is also stored in a workspace.</Detail>
				<TFSReference>15934</TFSReference>
				<TFSReference>14793</TFSReference>
				<TFSReference>15858</TFSReference>
				<TFSReference>17010</TFSReference>
			</Improvement>

			<Improvement>
				<Summary>Fan With One Fixture Selected</Summary>
				<Detail>If you have fan selected and only one fixture previously the wheels would not change the fixture attributes. Now Fan is ignored if only one fixture is selected.</Detail>
				<TFSReference>15800</TFSReference>
			</Improvement>

			<Improvement>
				<Summary>Channel Grid Show Off</Summary>
				<Detail>The Channel Grid now indicates when fixture attributes in the programmer are set to OFF.</Detail>
				<TFSReference>15640</TFSReference>
			</Improvement>

			<Improvement>
				<Summary>Channel Grid Performance</Summary>
				<Detail>The speed and reliability of the Channel Grid have been significantly improved.</Detail>
				<TFSReference>16984</TFSReference>
				<TFSReference>17009</TFSReference>
			</Improvement>

			<Improvement>
				<Summary>Channel Grid Palette Name reliability</Summary>
				<Detail>The reliability of the channel grid has been improved when showing palette names. It now updates correctly if a palette changes even if the underlying value doesn't. It also updates correctly when opening the grid and changing display mode.</Detail>
				<TFSReference>16460</TFSReference>
			</Improvement>

			<Improvement>
				<Summary>Editing Values In Channel Grid</Summary>
				<Detail>You can now edit and clear values directly in the channel grid. Open the grid in Output or Program mode, drag select some cells and either type a new value on the key pad or select a function from the softkey menu. Pressing Enter sets the value in the programmer. The softkey menu also has a Clear button to remove the selected attributes from the programmer.</Detail>
				<TFSReference>16979</TFSReference>
				<TFSReference>16982</TFSReference>
			</Improvement>

			<Improvement>
				<Summary>Virtual Keyboard Auto Pop-Up Control</Summary>
				<Detail>There is now a button on the virtual keyboard to control whether it pops up automatically when text input is required. The option defaults to on unless a hardware keyboard is attached. In either case the behaviour can be overridden by toggling the button which is in the top right next to Min/Max.</Detail>
				<TFSReference>16540</TFSReference>
			</Improvement>

			<Improvement>
				<Summary>Virtual Keyboard Shows Case</Summary>
				<Detail>The virtual keyboard now reflects the state of the shift button by showing the key legends in the correct case.</Detail>
				<TFSReference>16699</TFSReference>
			</Improvement>

			<Improvement>
				<Summary>Touch Screen Calibration Shown In Front</Summary>
				<Detail>Previously the top touch screen calibration point could be obscured by the toolbar. The calibration window is now brought to the front.</Detail>
				<TFSReference>16712</TFSReference>
			</Improvement>

			<Improvement>
				<Summary>Mask Settings Retained</Summary>
				<Detail>All the mask settings (such as Clear mask, Locate mask, Palette Record mask, etc) are now retained when you restart the console and when you reload a show.</Detail>
			</Improvement>

			<Improvement>
				<Summary>Store Macro Anywhere</Summary>
				<Detail>You can now store a macro on any assignable hardware or virtual handle. This allows you to store a macro close to the things it operates on.</Detail>
				<TFSReference>17131</TFSReference>
			</Improvement>

			<Improvement>
				<Summary>Display Resolution In Tools Menu</Summary>
				<Detail>On Tiger Touch and Pearl Expert you can now set the display resolution of the external monitor directly from the Tools menu for easy access. Select Tools -> Control Panel -> External Monitor and select the native resolution of your display.</Detail>
			</Improvement>

			<Improvement>
				<Summary>Copy, Link, Move Menu Clearer</Summary>
				<Detail>The Copy, Link, Move menu has been improved by separating the toggle button out to three softkeys. This makes it clearer which one is selected and quicker to change between them. You can still toggle options by pressing the Copy button repeatedly and Avo + Copy still goes directly to Move.</Detail>
				<TFSReference>17267</TFSReference>
			</Improvement>

			<Improvement>
				<Summary>Dongle Information</Summary>
				<Detail>If you start the software without an authorised Avolites Titan Dongle you will now be warned on the VDU and LCD screens.</Detail>
				<TFSReference>17275</TFSReference>
			</Improvement>

			<Improvement>
				<Summary>Timecode Reliability</Summary>
				<Detail>With timecode sources running at speeds other than 24fps timecode controlled cue lists were sometimes jerky. In addition the resilience of Titan to a noisy timecode source has been improved. Previously a jittery timecode could cause a timecoded cue list to jump.</Detail>
			</Improvement>

			<Improvement>
				<Summary>And, Thro And @ Buttons</Summary>
				<Detail>In the Channel menu the grey keys now act as And, Thro, and @ buttons as shown on the Tiger Touch and new Expert laminate.</Detail>
				<TFSReference>17350</TFSReference>
			</Improvement>

			<Improvement>
				<Summary>Off works by Mask instead of Bank</Summary>
				<Detail>Previously you could only set attributes to Off one bank at a time. Now you can use the bank buttons to create a mask and set multiple attribute groups to Off at once. Press the Off key, use the bank buttons to set the mask then press the [Attributes Off] softkey.</Detail>
				<TFSReference>15112</TFSReference>
			</Improvement>
		</Improvements>
		<Changes>
			<Change>
				<Summary>Compatibility Handles in Windows</Summary>
				<Detail>
					The compatibility view introduced in the previous version to allow for patching of fixtures and saving of palettes has now been split into two windows.
					<List>
						<ListItem>Fixtures and Playback</ListItem>
						<ListItem>Groups and Palettes</ListItem>
					</List>
					There is also a new context button which allows you to export the handles to the new windows available.
				</Detail>
				<TFSReference>16552</TFSReference>
			</Change>
		</Changes>
		<BugsFixed>
			<Bug>
				<Summary>When repatching fixture changing user number resets DMX address</Summary>
				<Detail>When you are repatching fixtures, if you changed the user number it would reset the DMX Address.</Detail>
				<TFSReference>16663</TFSReference>
			</Bug>
			<Bug>
				<Summary>Incompatibility between D4 personalities and Titan</Summary>
				<Detail>Differences in the way personalities were displayed in Titan meant that some personalities would not display function names correctly.</Detail>
				<TFSReference>16431</TFSReference>
			</Bug>
			<Bug>
				<Summary>Editing Handle Numbers in Fixture Patch View</Summary>
				<ReportedInVersion>2.0</ReportedInVersion>
				<Detail>An issue with manually assigning handle numbers in the fixture patch view has been resolved. On Tiger Touch if you entered a handle number the page assigned would be 1 more than the page displayed. </Detail>
				<TFSReference>16241</TFSReference>
			</Bug>

			<Bug>
				<Summary>Setting Cue List Delay In To Fractional Amount</Summary>
				<ReportedInVersion>2.0</ReportedInVersion>
				<Detail>An issue with assigning fractional delay in times to cue list cues has been resolved. Previously the text input field for 'Delay In' would not accept the decimal point.</Detail>
				<TFSReference>16240</TFSReference>
			</Bug>

			<Bug>
				<Summary>Channel Grid Failed To Load Columns When Switching View</Summary>
				<ReportedInVersion>2.0</ReportedInVersion>
				<Detail>There was an issue with the Channel Grid where if you went into Programmer mode and cleared the programmer then went back to Output it would not always reload the columns. This has been fixed.</Detail>
				<TFSReference>16138</TFSReference>
			</Bug>

			<Bug>
				<Summary>Playbacks View Showed Extra Letter</Summary>
				<ReportedInVersion>2.0</ReportedInVersion>
				<Detail>A display issue with the Playbacks display has been resolved. When setting a legend on a playback if you deleted all the letters of the legend you had typed the playbacks display would continue to show the first letter until you started to enter a new legend.</Detail>
				<TFSReference>16110</TFSReference>
			</Bug>

			<Bug>
				<Summary>Playbacks View Failed With Deleting Cues In Unfold</Summary>
				<ReportedInVersion>2.0</ReportedInVersion>
				<Detail>The Playbacks display had an issue where if a number of cues were deleted in Unfold it could show blank. This has been resolved.</Detail>
				<TFSReference>16108</TFSReference>
			</Bug>

			<Bug>
				<Summary>Connected Playback Wheel View Would Not Update</Summary>
				<ReportedInVersion>2.0</ReportedInVersion>
				<Detail>The connected playback wheel view would not update if you added cues whilst the playback was live. In order to update the list of cues you had to disconnect the playback and connect again. Now the view updates dynamically as you add cues.</Detail>
				<TFSReference>16061</TFSReference>
			</Bug>

			<Bug>
				<Summary>Groups Showed Incorrect Number</Summary>
				<ReportedInVersion>2.0</ReportedInVersion>
				<Detail>If you recorded groups without a legend then the group handle button would show the handle index of the group instead of the user number. The group button now always shows the user number.</Detail>
				<TFSReference>16037</TFSReference>
			</Bug>

			<Bug>
				<Summary>Fixture LEDs stay lit after delete</Summary>
				<ReportedInVersion>2.0</ReportedInVersion>
				<Detail>When deleting a lot of fixtures some LEDs stayed lit until you changed page. This is resolved.</Detail>
				<TFSReference>15324</TFSReference>
			</Bug>

			<Bug>
				<Summary>Attribute Options Assigned To Two Wheels</Summary>
				<ReportedInVersion>2.0</ReportedInVersion>
				<Detail>On consoles with three attribute wheels the Attribute Options menu only assigned attributes to two. Now it assigns the correct number of attributes.</Detail>
				<TFSReference>16787</TFSReference>
			</Bug>

			<Bug>
				<Summary>Clear Button Fails To Clear Locate Intensity</Summary>
				<ReportedInVersion>2.0</ReportedInVersion>
				<Detail>Occasionally Clear could fail to clear fixture intensity. If you located a fixture so the light came on, edited an individual attribute then cleared that individual attribute the Clear function would no longer clear the fixture's locate values unless you selected the fixture again.</Detail>
				<TFSReference>16806</TFSReference>
				<TFSReference>17151</TFSReference>
			</Bug>

			<Bug>
				<Summary>Replace Shared Palette</Summary>
				<ReportedInVersion>2.0</ReportedInVersion>
				<Detail>If you replaced the contents of a shared palette with another shared palette with more than one kind of fixture in the programmer it would only record one fixture type. This is resolved.</Detail>
				<TFSReference>16907</TFSReference>
				<TFSReference>17342</TFSReference>
			</Bug>

			<Bug>
				<Summary>Update Palette</Summary>
				<ReportedInVersion>2.0</ReportedInVersion>
				<Detail>If you set a mask in the record palette menu then subsequently used update palette the record palette mask was used to filter the update. This led to updates in the programmer sometimes not getting merged into the palette. Update palette now always records all the changes in the update palette programmer.</Detail>
				<TFSReference>17336</TFSReference>
			</Bug>

			<Bug>
				<Summary>Copy Fixture And Shape</Summary>
				<ReportedInVersion>2.0</ReportedInVersion>
				<Detail>If you copied a fixture it would not always be included in all the shapes the source fixture was included in. It now copies all the shape parameters from the source fixture in every cue.</Detail>
				<TFSReference>17028</TFSReference>
			</Bug>

			<Bug>
				<Summary>Crash When Autoloading A List From Itself</Summary>
				<ReportedInVersion>2.0</ReportedInVersion>
				<Detail>If you autoloaded a cue list from a cue within that list Titan could crash. This has been resolved.</Detail>
				<TFSReference>17237</TFSReference>
			</Bug>

			<Bug>
				<Summary>Record By Stage From Cues To Cue List</Summary>
				<ReportedInVersion>2.0</ReportedInVersion>
				<Detail>Recording a cue list from existing cues using Record By Stage did not work correctly, only the first cue took any information from the live cues. Now all lit fixtures are recorded.</Detail>
				<TFSReference>17263</TFSReference>
			</Bug>
		</BugsFixed>
		<KnownIssues>
			<Issue>
				<Summary>Entering a new DMX Address on subsequent patches will add to the original address</Summary>
				<Detail>This issue is on the Tiger Touch console only and relates to entering a DMX address during patch. After you have patched the first fixture, if you try and type in the next address it will be appended to the end. To get around this press the right arrow key before inputting a value to clear the field.</Detail>
				<TFSReference>17447</TFSReference>
			</Issue>
			<Issue>
				<Summary>Fixtures auto patched in Visualiser appear really small</Summary>
				<Detail>If the default theatre is set to blankmm.ttr (instead of blackinches.ttr) or the user loads in a theatre file originally created from the blackmm.ttr theatre, new fixtures added to the theatre automatically (on patch or copy) will appear really small. To resolve this issue load the blankinches.ttr theatre and then close and re-open Visualiser.</Detail>
				<TFSReference>17443</TFSReference>
			</Issue>
			<Issue>
				<Summary>Loading Chases from V2.0 Show can result in delay between steps</Summary>
				<Detail>When you load a chase from a V2.0 show it will load the link as With Previous, most of the time this is not a problem and has no effect. However if you set the global link to "Always Link Steps" it will become "Link After" with 100% offset causing a delay after each step. To fix this you need to toggle the link on each step in playback view.</Detail>
				<TFSReference>17411</TFSReference>
			</Issue>
			<Issue>
				<Summary>When selecting handles backwards it is possible to move them off the page</Summary>
				<Detail>When moving items if you select the items backwards it is easy to select a handle which moves some handles off the page. To fix this either do not select items backwards or once done use view fixture patch to re-assign the handles.</Detail>
				<TFSReference>17380</TFSReference>
			</Issue>
			<Issue>
				<Summary>Very occasionally unfolded steps are not correctly displayed in HUD</Summary>
				<Detail>Occasionally if you unfold the chase the HUD will not display all the unfolded steps. Closing and opening the HUD will fix the problem.</Detail>
				<TFSReference>17207</TFSReference>
			</Issue>
			<Issue>
				<Summary>Auto-palettes overwrite user palettes</Summary>
				<Detail>When patching a fixture with auto-palettes if there are any user palettes in the way they will be deleted. It is a good idea to avoid the user palettes being in the way of auto palettes by moving them first.</Detail>
				<TFSReference>17053</TFSReference>
			</Issue>
			<Issue>
				<Summary>Cue view does not show shapes</Summary>
				<Detail>Selecting to show shapes in cue view will not work and no shapes are displayed.</Detail>
				<TFSReference>17045</TFSReference>
			</Issue>
			<Issue>
				<Summary>Auto patch in Visualiser can cause slowdown</Summary>
				<Detail>With Visualiser open and set to automatically update any changes to the fixture patch may become slow. This is particularly a problem with parking fixtures but may also occur when fixtures are copied. To fix this problem switch "Auto Update" option to "Update Disabled" or close Visualiser window.</Detail>
				<TFSReference>17413</TFSReference>
			</Issue>
		</KnownIssues>
	</Release>
	<Release MajorVersion="3" MinorVersion="1" ReleaseDate="17/06/10" Details="Maintenance release for Version 3 including the most requested useablitly improvements and bug fixes">
		<UpgradeProcedures>
			<PreviousVersion Release="3.0">
				<Procedure>
					Please ensure you save and backup your shows before attempting to upgrade any software. An automated upgrade path from version Pearl Expert Titan 3.0 and Tiger Touch 3.0 is provided. Upgrading from any other version requires the running of a Titan 3.0 recovery disk before running the upgrade installer. You can download the latest Titan software from
					<Link>
						<Url>http://www.avolitesdownload.com</Url>
						<Text>Avolites download</Text>
					</Link>. Full instructions for upgrading both with an installer and a recovery disc are supplied with the download and can be found in the console manual. The installer upgade procedure is reproduced briefly here. Please save the software to a USB stick or other media and follow these instructions. Shutdown the software by selecting 'Shutdown Software' from the tools menu. Insert the USB stick in the console and click on the yellow 'Folders' icon on the tools menu of the console. Find the setup file you saved to the USB stick double click to run it. Follow the instructions presented by the installer, taking care to read each step carefully. Once the setup completes you need to restart the console. When the console restarts it should be updated to the new software, please check this by reading the version number in system mode.
				</Procedure>
			</PreviousVersion>
		</UpgradeProcedures>

		<KnownIssues>
			<Issue>
				<Summary>Can't clear included shape from programmer</Summary>
				<Detail>If you include a memory that contains a shape but no other attributes it will go into the programmer but the fixtures on which the shape is running will not. If you press clear the shape will not be removed as there are no fixtures in the programmer. To get rid of the shape first select the fixtures then press clear.</Detail>
			</Issue>
			<Issue>
				<Summary>Cannot update personality with multiple modes patched</Summary>
				<Detail>If you have more than 2 modes patched for a fixture, the Update Personality function doesn't work.</Detail>
			</Issue>
			<Issue>
				<Summary>Macro legends lost after load show</Summary>
				<Detail>Sometimes after loading show macro legends may be lost. Closing and opening the window with the macros in will bring the legends back.</Detail>
			</Issue>
			<Issue>
				<Summary>Custom Visualiser patch may be lost on start up</Summary>
				<Detail>Occasionally the patch in Visualiser will be reset to the default when loading up on start up. This does not effect shows saved or loaded through the Disk menu.</Detail>
			</Issue>
		</KnownIssues>
		<Improvements>
			<Improvement>
				<Summary>Repatch and park multiple fixtures</Summary>
				<Detail>You can now select multiple fixtures in the repatch menu this allows you to park or re-address multiple fixtures at once.</Detail>
				<TFSReference>16935</TFSReference>
				<TFSReference>15093</TFSReference>
			</Improvement>

			<Improvement>
				<Summary>Colour picker works with both CMY and RGB fixtures</Summary>
				<Detail>Now if you select CMY and RGB fixtures the colour picker will apply to both types of fixtures not just the last type you selected.</Detail>
				<TFSReference>17181</TFSReference>
			</Improvement>

			<Improvement>
				<Summary>Handle window performance</Summary>
				<Detail>The opening time and scroll performance of the handle windows (eg Fixtures, Positions, Colours, Playbacks, etc) has been improved, especially for maximised windows.</Detail>
				<TFSReference>17612</TFSReference>
			</Improvement>

			<Improvement>
				<Summary>Confirm delete in Cue View</Summary>
				<Detail>When deleting information from a cue in Cue View you will now be asked to confirm before the information is removed.</Detail>
				<TFSReference>16657</TFSReference>
			</Improvement>

			<Improvement>
				<Summary>Control fixtures, Shapes and Attributes on wheels</Summary>
				<Detail>You can now swop between shape control, the connected playback view and attribute control independent of which menu you are in and whether there is anything in the programmer. Pressing Connect and then a playback will take you to the connected view, pressing an attribute bank button will take you to attribute control and pressing a shape parameter button (in the shape menu) will give you shape control.</Detail>
				<TFSReference>15884</TFSReference>
				<TFSReference>15700</TFSReference>
				<TFSReference>15131</TFSReference>
			</Improvement>

			<Improvement>
				<Summary>Channel Grid IPCGBES display</Summary>
				<Detail>The Channel Grid now has a column that shows which attribute groups are in the programmer for each fixture.</Detail>
				<TFSReference>16976</TFSReference>
			</Improvement>

			<Improvement>
				<Summary>Channel Grid follows current bank</Summary>
				<Detail>When you change attribute bank the channel grid will now attempt to scroll to get those attributes in view.</Detail>
				<TFSReference>17395</TFSReference>
			</Improvement>

			<Improvement>
				<Summary>Playback view keeps live cue in view</Summary>
				<Detail>If you open the Playback View on a playing playback and you have no cue selected it will now auto-scroll to keep the live cue in view.</Detail>
				<TFSReference>17203</TFSReference>
			</Improvement>

			<Improvement>
				<Summary>Factory workspace for Attribute Editor</Summary>
				<Detail>A factory workspace has been added for the Attribute Editor to make it easier to open quickly.</Detail>
				<TFSReference>17452</TFSReference>
			</Improvement>

			<Improvement>
				<Summary>Scroll offsets for windows stored in workspaces</Summary>
				<Detail>The scroll offsets of handle windows are now stored in workspaces so workspaces can be used to jump to various positions in a long list.</Detail>
				<TFSReference>16503</TFSReference>
				<TFSReference>16334</TFSReference>
			</Improvement>

			<Improvement>
				<Summary>Scroll offsets retained with handle pages</Summary>
				<Detail>When you have pages enabled in the handle button windows the scroll offset of each page is stored so if you swap between pages it will return to the scroll offset it was at previously.</Detail>
				<TFSReference>16795</TFSReference>
			</Improvement>

			<Improvement>
				<Summary>Expert Touch Attribute Wheels User Setting</Summary>
				<Detail>When the Expert touch wing is attached by default all attribute control is moved to the three wheels on the wing. Sometimes this is not desirable so a user setting has been added to allow you to retain attribute control on the console even when the wing is attached. In User Settings select 'Attribute Control on Console'</Detail>
				<TFSReference>17129</TFSReference>
			</Improvement>

			<Improvement>
				<Summary>Visualiser window performance improvement</Summary>
				<Detail>The performance of the console has been improved with respect to the visualiser window. The console now doesn't wait for Visualiser to initialise before moving on to other tasks making the console more responsive, especially when loading workspaces.</Detail>
				<TFSReference>17602</TFSReference>
				<TFSReference>17576</TFSReference>
			</Improvement>

			<Improvement>
				<Summary>Numeric Entry in Shape Generator</Summary>
				<Detail>In the shape generator menu you can now type numeric values to assign directly to the shape parameters.</Detail>
				<TFSReference>14973</TFSReference>
			</Improvement>

			<Improvement>
				<Summary>Groups in Fixture Order Editor</Summary>
				<Detail>When setting fixture order in edit times you can now use groups and filtered groups to quickly create patterns.</Detail>
				<TFSReference>15027</TFSReference>
			</Improvement>

			<Improvement>
				<Summary>Playback view selection</Summary>
				<Detail>When you drag to select cells in the playback view it now correctly shows you what selection you will get when you release the button taking into account changing columns and toggling cells. This makes it much easier to select the required cue properties.</Detail>
				<TFSReference>17706</TFSReference>
			</Improvement>

			<Improvement>
				<Summary>Handle Preview Selection</Summary>
				<Detail>When dragging out a selection in the handle button view it now correctly reflects the selection rules. This includes showing fixtures that will drop out of the selection as lowlighted and dynamically showing the selection on the preset LEDs.</Detail>
			</Improvement>

			<Improvement>
				<Summary>Delete in Patch</Summary>
				<Detail>When you exit the patch delete menu you now stay in Patch instead of exiting to the root menu.</Detail>
				<TFSReference>16163</TFSReference>
			</Improvement>

			<Improvement>
				<Summary>Align mask</Summary>
				<Detail>Align fixtures now remembers the align mask when you exit the menu.</Detail>
				<TFSReference>14968</TFSReference>
			</Improvement>

			<Improvement>
				<Summary>Locate starts new selection</Summary>
				<Detail>If you select some fixtures, then press locate then select some more fixtures they will now become the new selection instead of adding to the selection. This is consistent with the rule for changing attributes.</Detail>
				<TFSReference>17571</TFSReference>
			</Improvement>

			<Improvement>
				<Summary>Enter to confirm attribute time</Summary>
				<Detail>In the edit times menu when setting attribute times previously the Enter key did not do anything. Now it toggles between Fade and Delay time. This makes it easier to visually confirm the edit has been accepted.</Detail>
				<TFSReference>17643</TFSReference>
			</Improvement>

			<Improvement>
				<Summary>Disable quick palettes user option</Summary>
				<Detail>A new user setting has been added to disable quick palettes. When quick palettes are disabled you can no longer apply palettes without selecting fixtures first.</Detail>
				<TFSReference>17573</TFSReference>
			</Improvement>

			<Improvement>
				<Summary>Record steps in cue list within Edit Times</Summary>
				<Detail>You can now record additional steps in a cue list while in the edit times menu. Start recording a cue list and then select edit times. You can continue recording additional steps by selecting the playback handle.</Detail>
				<TFSReference>15191</TFSReference>
			</Improvement>

			<Improvement>
				<Summary>Console startup and shutdown logged</Summary>
				<Detail>A log entry is now made every time the console starts or shutsdown. This helps with diagnosing problems or faults.</Detail>
				<TFSReference>17796</TFSReference>
			</Improvement>

		</Improvements>
		<Changes>
			<Change>
				<Summary>Changing fixture selection clears selection pattern</Summary>
				<Detail>Previously any selection pattern you applied such as Odd or 1 In 4 remained in effect until you cleared it using All All or by pressing Clear. This could be confusing when selecting additional fixtures because although they were added to the selection they weren't necessarily included in the pattern. To remedy this selection patterns are now cleared whenever you change the fixture selection.</Detail>
				<TFSReference>16536</TFSReference>
			</Change>
		</Changes>
		<BugsFixed>

			<Bug>
				<Summary>Visualiser Auto-patch unreliable with fixture exchange, copy and repatch fixtures</Summary>
				<ReportedInVersion>3.0</ReportedInVersion>
				<Detail>Visualiser auto-patch previously got out of sync if you exchanged fixtures, copied fixtures or repatched fixtures.</Detail>
				<TFSReference>14390</TFSReference>
				<TFSReference>17365</TFSReference>
			</Bug>

			<Bug>
				<Summary>Visualiser auto-patch rigging positions</Summary>
				<Detail>If you patched a large number of fixtures in the Fixtures window and enabled Visualiser Auto-Patch some fixtures could end up outside the confines of the theatre. Now they will wrap around to be contained within the theatre.</Detail>
				<TFSReference>17457</TFSReference>
			</Bug>

			<Bug>
				<Summary>Visualiser theatre beam angles</Summary>
				<Detail>When saving the visualiser theatre in the show file it did not correctly retain fixture beam angles, orientations and other parameters set in design mode. All fixture parameters are now retained.</Detail>
				<TFSReference>17371</TFSReference>
				<TFSReference>16888</TFSReference>
			</Bug>

			<Bug>
				<Summary>Visualiser auto-patch created very small fixtures</Summary>
				<Detail>The console software did not respect the unit system selected in Visualiser when auto patching fixtures. This meant that if the theatre measurement unit was set to millimetres the fixtures were created 25.4 times smaller than if the unit was set to inches. The patching now works independently of the theatre scale.</Detail>
				<TFSReference>17443</TFSReference>
			</Bug>

			<Bug>
				<Summary>Fixtures loaded into programmer when selecting for include</Summary>
				<Detail>In advanced include, when selecting which fixtures in the cue to include, previously all the fixtures in the cue were put in the programmer even if they were deselected and no information was included for those fixtures. The include fixture selection is now independent and will not put fixtures into the programmer until the include is confirmed.</Detail>
				<TFSReference>15210</TFSReference>
			</Bug>

			<Bug>
				<Summary>Fixtures loaded into programmer when selecting for Fixture Order</Summary>
				<Detail>When setting fixture order on a playback all fixtures selected for any step would be put into the programmer even though fixture order is not a programmer function. Fixtures are no longer put in the programmer.</Detail>
				<TFSReference>15042</TFSReference>
			</Bug>

			<Bug>
				<Summary>Assign value to wheel C with touch wing</Summary>
				<Detail>On an Expert with a Touch wing attached you couldn't assign a value to wheel C in the numeric entry menu. Now when a wing is attached an extra softkey appears to assign to wheel C.</Detail>
				<TFSReference>16936</TFSReference>
			</Bug>

			<Bug>
				<Summary>Could not click on Autoload in Playback View</Summary>
				<Detail>Having selected one or more cues in playback view to create an autoload you could not select different cues unless you exited the autoload menu. Now you can carry on and select different cues without leaving the menu.</Detail>
				<TFSReference>17165</TFSReference>
			</Bug>

			<Bug>
				<Summary>u.a syntax for setting DMX addresses</Summary>
				<Detail>In the patch menu the ability to specify a DMX universe and address by typing Universe.Address in the address box stopped working in version 3.0. It now works correctly.</Detail>
				<TFSReference>17508</TFSReference>
			</Bug>

			<Bug>
				<Summary>Console slowdown with Visualiser</Summary>
				<Detail>If you had visualiser open with Auto-patch switched on and you repatched a lot of fixtures the console would significantly slow down and a show saved in this state would sometimes fail to load. This has been resolved.</Detail>
				<TFSReference>17522</TFSReference>
			</Bug>

			<Bug>
				<Summary>IPCGBES touch screen buttons didn't roll banks correctly</Summary>
				<Detail>If you selected a fixture with multiple layers of attributes on multiple banks (eg the Gobo banks of the Martin Mac 2000 Performance) repeatedly pressing one of the group button would not correctly roll through all the available attribute bank layers. </Detail>
				<TFSReference>16483</TFSReference>
			</Bug>

			<Bug>
				<Summary>Move allowed you to move out of view</Summary>
				<Detail>Previously if you selected a range of items from right to left then selected a destination position such that some of the items were at negative indexes the move would succeed but it was then difficult to get at those items. You are now prevented from moving items to negative indexes.</Detail>
				<TFSReference>17380</TFSReference>
			</Bug>

			<Bug>
				<Summary>Patch address did not highlight on patch</Summary>
				<Detail>When you patched a fixture it did not select the address field so you had to delete it to type the next address. It now selects the field when you patch a fixture so that you can immediately type the next address.</Detail>
				<TFSReference>17447</TFSReference>
			</Bug>

			<Bug>
				<Summary>Connected playback view showed inserted cues in wrong order</Summary>
				<Detail>On the Tiger Touch the connected playback view displayed inserted cues at the end of the list rather than at their correct position.</Detail>
				<TFSReference>17456</TFSReference>
			</Bug>

			<Bug>
				<Summary>Clear LED could get out of sync when using channel grid</Summary>
				<Detail>Using the channel grid it was possible to put things in the programmer and not have the Clear LED come on, this is resolved.</Detail>
				<TFSReference>17459</TFSReference>
			</Bug>

			<Bug>
				<Summary>Changes in Unfold not reflected in Playback View</Summary>
				<Detail>Setting the legend on a cue or deleting a cue in unfold failed to update the playback view.</Detail>
				<TFSReference>17487</TFSReference>
				<TFSReference>17366</TFSReference>
				<TFSReference>17502</TFSReference>
			</Bug>

			<Bug>
				<Summary>Unfold not shown correctly in playback view</Summary>
				<Detail>Very rarely when unfolding a chase the playback view would not show the unfolded handles. This is resolved.</Detail>
				<TFSReference>17207</TFSReference>
			</Bug>

			<Bug>
				<Summary>Playback LEDs didn't light</Summary>
				<Detail>On the Tiger Touch when the console was powered on the playback LEDs didn't light to show which handles were occupied until you changed page, fired the playback or loaded a show.</Detail>
				<TFSReference>17504</TFSReference>
				<TFSReference>17208</TFSReference>
			</Bug>

			<Bug>
				<Summary>Attribute bank LEDs stuck on</Summary>
				<Detail>In some cases pressing clear or locate soon after loading a show could cause the attribute bank LEDs to get stuck on.</Detail>
				<TFSReference>17373</TFSReference>
				<TFSReference>17682</TFSReference>
			</Bug>


			<Bug>
				<Summary>Fixtures not recording correctly</Summary>
				<Detail>If a fixture had more than one attribute on the dimmer wheel it would not record into a playback correctly.</Detail>
				<TFSReference>16235</TFSReference>
			</Bug>

			<Bug>
				<Summary>Software does not start</Summary>
				<Detail>If the desk type changed from a Diamond 4 and shut down with the virtual panel opened it would no longer open again.</Detail>
				<TFSReference>17496</TFSReference>
			</Bug>

			<Bug>
				<Summary>Attributes in programmer</Summary>
				<Detail>Sometimes certain attributes would not display as being in the programmer when they were.</Detail>
				<TFSReference>17559</TFSReference>
			</Bug>

			<Bug>
				<Summary>Software slow down</Summary>
				<Detail>When constantly creating and clearing shapes from the programmer the desk would become slower to run over a long period of time.</Detail>
				<TFSReference>17597</TFSReference>
			</Bug>

			<Bug>
				<Summary>Re-firing mode 1 cues</Summary>
				<Detail>It was not possible to re-fire the LTP attributes of a mode 1 cue while it was fading out.</Detail>
				<TFSReference>7818</TFSReference>
			</Bug>

			<Bug>
				<Summary>Update personality crash</Summary>
				<Detail>The desk would crash when updating a personality that had preset palettes patched.</Detail>
				<TFSReference>17444</TFSReference>
			</Bug>

			<Bug>
				<Summary>Included shapes priority</Summary>
				<Detail>A shape that was included from a playback would not have priority to run over a shape already running from an existing playback.</Detail>
				<TFSReference>17587</TFSReference>
			</Bug>

			<Bug>
				<Summary>Shape speed</Summary>
				<Detail>The processing of the shape engine has been reduced by ignoring controls that don't exist on any of the fixtures.</Detail>
				<TFSReference>17605</TFSReference>
			</Bug>

			<Bug>
				<Summary>Bounce</Summary>
				<Detail>When a chase was set to bounce it stopped when it reached either end of the list.</Detail>
				<TFSReference>17477</TFSReference>
			</Bug>

			<Bug>
				<Summary>Preset swops</Summary>
				<Detail>Preset swop keys would release each other. If multiple keys were held down but only one key released they would all get released.</Detail>
				<TFSReference>17478</TFSReference>
			</Bug>

			<Bug>
				<Summary>Update personality preset palettes</Summary>
				<Detail>Update personality would not load in preset palettes from the new fixture.</Detail>
				<TFSReference>17479</TFSReference>
			</Bug>

			<Bug>
				<Summary>Masters of swop</Summary>
				<Detail>Masters would loose control of fixtures that had been swopped.</Detail>
				<TFSReference>17493</TFSReference>
			</Bug>

			<Bug>
				<Summary>Fixtures not exchanging</Summary>
				<Detail>Certain fixtures (eg. Mac 2000 Wash) would loose all information from certain attributes groups when exchanged.</Detail>
				<TFSReference>17661</TFSReference>
			</Bug>

			<Bug>
				<Summary>Exchange fixture could cause crash</Summary>
				<Detail>An issue where repeatedly exchanging a group of fixtures to the same type sometimes caused the console to crash has been resolved.</Detail>
				<TFSReference>17619</TFSReference>
			</Bug>

			<Bug>
				<Summary>Exchanging fixtures in groups could cause failures</Summary>
				<Detail>When exchanging all the fixtures in one group occasionally the software would stop halfway through the exchange. Exchange now works correctly with groups.</Detail>
				<TFSReference>17580</TFSReference>
			</Bug>

			<Bug>
				<Summary>Preset master</Summary>
				<Detail>Preset master would lose control of fixtures that have been cleared from the programmer.</Detail>
				<TFSReference>17541</TFSReference>
				<TFSReference>17536</TFSReference>
			</Bug>

			<Bug>
				<Summary>Fixture exchange attributes</Summary>
				<Detail>If an attribute was not in the target fixture during an exchange that information would get lost if exchanged back to a fixture that had the attribute.</Detail>
				<TFSReference>17716</TFSReference>
			</Bug>

			<Bug>
				<Summary>Fixture exchange CMY to RGB</Summary>
				<Detail>CMY now maps to RGB after a fixture exchange</Detail>
				<TFSReference>17729</TFSReference>
			</Bug>


			<Bug>
				<Summary>Set legend range select</Summary>
				<Detail>If you selected a range of handles in set legend and finished on an empty handle it would not allow you to set any legends.</Detail>
				<TFSReference>17423</TFSReference>
			</Bug>

			<Bug>
				<Summary>Playback buttons IPCGBES indicator</Summary>
				<Detail>In the Playbacks window a playback buttons has an IPCGBES indicator to show the content of the cue but it did not correctly reflect the cue contents.</Detail>
				<TFSReference>16304</TFSReference>
			</Bug>

			<Bug>
				<Summary>Attribute window and toggle programmer</Summary>
				<Detail>If you repeatedly pressed an attribute button in the attribute window after the fourth press it would stop going in and out of the programmer.</Detail>
				<TFSReference>16573</TFSReference>
			</Bug>

			<Bug>
				<Summary>Channel grid and Attribute Editor with wheel nudge</Summary>
				<Detail>With fixture attributes with absolute values such as Gobos nudging the wheel slightly will put the value in the programmer however the Channel Grid and Attribute Editor would not previously reflect this change unless you moved a complete step (eg changed gobo).</Detail>
				<TFSReference>17607</TFSReference>
			</Bug>

			<Bug>
				<Summary>Console freeze when deleting in cue view</Summary>
				<Detail>If you had a playback with a shape in it and it was playing and you opened it in cue view and deleted information from it the console could freeze. This is resolved.</Detail>
				<TFSReference>17529</TFSReference>
				<TFSReference>17676</TFSReference>
			</Bug>

			<Bug>
				<Summary>Cue view header labels not aligned</Summary>
				<Detail>Occasionally when moving between cues with the cue view open the column headers would not match up with the data in the column.</Detail>
				<TFSReference>17732</TFSReference>
			</Bug>
			<Bug>
				<Summary>Mode 2, 3 Fade out shown as Disabled</Summary>
				<Detail>In the edit times menu the Fade Out was shown as disabled for memories in modes 0, 2 &amp; 3. It should only show Disabled for mode 0.</Detail>
				<TFSReference>17688</TFSReference>
				<TFSReference>17642</TFSReference>
				<TFSReference>16949</TFSReference>
			</Bug>

			<Bug>
				<Summary>Channel menu put fixtures in the programmer</Summary>
				<Detail>When building selection commands in the channel menu the preview put fixtures into the programmer even if they would never be selected. For example if you typed 1 THRO 20 NOT 5 THRO 15 only 1, 2, 3, 4, 16, 17, 18, 19 and 20 would be selected but 5-15 would still be put in the programmer and would be recorded in record by fixture. The selection is now not committed until you press enter.</Detail>
				<TFSReference>15229</TFSReference>
			</Bug>

			<Bug>
				<Summary>Playback view fails to open on unfolded cues</Summary>
				<Detail>If you attempted to open the playback view on an unfolded cue you would get a black window. Now it will open the cue view for that cue.</Detail>
				<TFSReference>17536</TFSReference>
			</Bug>

			<Bug>
				<Summary>Sometimes windows would not open</Summary>
				<Detail>The first time you ran the software after a recovery CD or improper shutdown some windows did not open until you resized them or changed the screen they were on. This is resolved.</Detail>
				<TFSReference>17678</TFSReference>
			</Bug>

			<Bug>
				<Summary>Connected Playback View stuck on Paused</Summary>
				<Detail>On the Pearl Expert on LCD connected playback view if you paused a running chase then resumed it by pressing Go the display would continue to read Paused until it started the next step. It now goes back to Fade.</Detail>
				<TFSReference>17429</TFSReference>
			</Bug>

			<Bug>
				<Summary>Couldn't apply workspace in View menu</Summary>
				<Detail>Whilst in the View menu you couldn't apply a workspace from the Workspaces window.</Detail>
				<TFSReference>17434</TFSReference>
			</Bug>

			<Bug>
				<Summary>Edited group not applying correctly</Summary>
				<Detail>If you edited a group in the group menu then you applied the group it would apply the group as if the edit had been lost until you changed page whereupon it would start to apply with the new fixture selection. Now the edit is committed immediately.</Detail>
				<TFSReference>17564</TFSReference>
			</Bug>

			<Bug>
				<Summary>Off menu allowed edit in run mode</Summary>
				<Detail>In run mode, if you pressed the Off button twice you could switch fixtures and attributes Off which should not be accessible from Run mode. Now when you press Off in Run mode you can only reach the playback Release functions.</Detail>
				<TFSReference>16545</TFSReference>
			</Bug>

			<Bug>
				<Summary>Highlights mode in Channel Grid</Summary>
				<Detail>In version 3 Highlights mode in channel grid stopped working. It now functions correctly, select Highlight Changes from the context menu and changing values will be highlighted in red.</Detail>
				<TFSReference>16977</TFSReference>
			</Bug>

			<Bug>
				<Summary>Incorrect display on Expert LCD when recording cue list</Summary>
				<Detail>On an Expert with a Touch wing attached when recording a cue list the LCD screen showed attribute control above the console wheels when in fact attribute control was assigned to the wing wheels. This is resolved.</Detail>
				<TFSReference>17363</TFSReference>
			</Bug>

			<Bug>
				<Summary>Console could boot with panels missing</Summary>
				<Detail>Very occasionally after boot up some panels did not appear in USB Expert and would not function to control the software. They required a panel reset to restore to operation. This has been resolved in the latest version of USB Expert.</Detail>
				<TFSReference>17125</TFSReference>
			</Bug>

			<Bug>
				<Summary>Error with chase link loading V2.0 show</Summary>
				<Detail>If you loaded a V2.0 show with a chase with no step links set and you set the global link option to 'Always link steps' then it would introduce a delay between steps. This has been resolved, however, when loading V2.0 shows with advanced chase linking options set if you make changes to the chase it may reset the step linking. In version 3.0 onward we suggest you use a cue list for playbacks with complex linking.</Detail>
				<TFSReference>17411</TFSReference>
			</Bug>

			<Bug>
				<Summary>Macro handle buttons load without legends</Summary>
				<Detail>When loading a show with macros in any of the handle windows sometimes they would not show legends until you changed workspaces.</Detail>
				<TFSReference>17561</TFSReference>
			</Bug>

			<Bug>
				<Summary>Numeric menu and reversed ranges</Summary>
				<Detail>Previously if you tried to use the numeric menu to set a value in a reversed range it would set the complement of the value. For example setting 25% to a Robe Colour Spot 1200 Gobo spin CW function would actually set 75%. Numeric menu now works with normal and reversed ranges.</Detail>
				<TFSReference>17501</TFSReference>
			</Bug>

			<Bug>
				<Summary>Attribute editor scroll glitch</Summary>
				<Detail>In the attribute editor if you scrolled to the end of lists of attributes of certain lengths the scrolling the final few pixels would cause the list to jump back one button. It now scrolls smoothly.</Detail>
				<TFSReference>17072</TFSReference>
			</Bug>

			<Bug>
				<Summary>Open workspace window doesn't exit view menu</Summary>
				<Detail>Selecting View, Open Workspace Window, then selecting a window took you back to the View menu instead of the root menu. It now returns to the root or a latched menu.</Detail>
				<TFSReference>17435</TFSReference>
			</Bug>

			<Bug>
				<Summary>Open workspace window menu didn't latch</Summary>
				<Detail>Although the open workspace window menu was latchable the latch was not effectual. It now latches correctly when selected.</Detail>
				<TFSReference>17625</TFSReference>
			</Bug>
			<Bug>
				<Summary>Keyboard could change screen when toggling Min/Max</Summary>
				<Detail>Previously the keyboard stored its absolute screen location for small and large size independently so swapping between them could cause it to change screen. Now it stores the location relative to the current screen.</Detail>
				<TFSReference>17590</TFSReference>
			</Bug>

			<Bug>
				<Summary>Titan window opens on wrong screen</Summary>
				<Detail>When first opening the Titan window on an Expert without a wing attached it would open the window on the wing so it would not be visible. Now it will open on the screen the user is working with.</Detail>
				<TFSReference>17591</TFSReference>
			</Bug>

			<Bug>
				<Summary>Mouse pointer appears on wrong screen</Summary>
				<Detail>If you booted a Pearl Expert without a touch wing attached it started with the mouse on the wing making it difficult to find. In not starts up with the mouse on the VDU screen.</Detail>
				<TFSReference>17680</TFSReference>
			</Bug>

			<Bug>
				<Summary>Fixtures would appear to be parked after exchange</Summary>
				<Detail>When exchanging fixtures the exchanged fixtures would sometimes appear as parked in the Fixture Patch view. The fixtures would be correctly patched but the view was showing the wrong information.</Detail>
				<TFSReference>17555</TFSReference>
			</Bug>

			<Bug>
				<Summary>Deleting a chase returned to record menu</Summary>
				<Detail>If you deleted a chase from the record menu then it would return to the record menu for a chase which has been deleted. It now returns to the root menu.</Detail>
				<TFSReference>14306</TFSReference>
			</Bug>

			<Bug>
				<Summary>Running macro which deletes groups could cause panel to freeze</Summary>
				<Detail>If you recorded a macro which contained instructions to delete a group then sometimes when running the macro the panel would freeze.</Detail>
				<TFSReference>17785</TFSReference>
			</Bug>

			<Bug>
				<Summary>Recording macro over the top of existing macro</Summary>
				<Detail>If you attempted to record a macro over the top of another macro it would warn you but also run the macro. It now only warns you and does not run the macro.</Detail>
				<TFSReference>15332</TFSReference>
			</Bug>

			<Bug>
				<Summary>Incorrect shutdown would cause desk to boot with "A fatal error has ocurred".</Summary>
				<Detail>Sometimes when incorrectly shutting down the console by removing the power supply the desk would re-boot with the error message "A fatal error has ocurred.". The only way to resolve the error was to run a recovery disk. The console should now boot correctly if this error ocurrs.</Detail>
				<TFSReference>17818</TFSReference>
			</Bug>

			<Bug>
				<Summary>Channel grid does not update correctly while closed</Summary>
				<Detail>If you open the channel grid and then close it, any changes you make to the programmer while the channel grid is closed will not be reflected when you open the channel grid again.</Detail>
				<TFSReference>17813</TFSReference>
			</Bug>

			<Bug>
				<Summary>Pause when changing fixture page with HUD</Summary>
				<Detail>With a large amount of programming on the preset handles you might see a pause to fast running chases when changing fixture page with the HUD open. This now does not happen.</Detail>
				<TFSReference>13675</TFSReference>
			</Bug>

			<Bug>
				<Summary>Editting chase in cue view whilst in unfold does not update unfold playbacks.</Summary>
				<Detail>If you are editting values in cue view whilst also having the same chase unfolded the unfolded playbacks would not update.</Detail>
				<TFSReference>17535</TFSReference>
			</Bug>

		</BugsFixed>
	</Release>
</ReleaseNotes>
